◆ animator
| Animator BrokeProtocol.Properties.ShMovableProperties.animator |
◆ availableApps
| AppIndex [] BrokeProtocol.Properties.ShMovableProperties.availableApps |
◆ barrelT
| Transform BrokeProtocol.Properties.ShMovableProperties.barrelT |
◆ exitTransforms
| Transform [] BrokeProtocol.Properties.ShMovableProperties.exitTransforms |
◆ inventoryType
| InventoryType BrokeProtocol.Properties.ShMovableProperties.inventoryType |
◆ maxSpeed
| float BrokeProtocol.Properties.ShMovableProperties.maxSpeed |
◆ maxStat
| float BrokeProtocol.Properties.ShMovableProperties.maxStat = 20f |
◆ positionRB
| Rigidbody BrokeProtocol.Properties.ShMovableProperties.positionRB |
◆ referencePrefab
| string BrokeProtocol.Properties.ShMovableProperties.referencePrefab |
◆ seats
| Seat [] BrokeProtocol.Properties.ShMovableProperties.seats |
◆ spawnVelocity
| float BrokeProtocol.Properties.ShMovableProperties.spawnVelocity |
◆ syncAnimator
| bool BrokeProtocol.Properties.ShMovableProperties.syncAnimator |
◆ turretT
| Transform BrokeProtocol.Properties.ShMovableProperties.turretT |
◆ value
| int BrokeProtocol.Properties.ShMovableProperties.value |
◆ viewAngleLimit
| float BrokeProtocol.Properties.ShMovableProperties.viewAngleLimit = 89f |
◆ weaponSets
| WeaponSet [] BrokeProtocol.Properties.ShMovableProperties.weaponSets |
The documentation for this class was generated from the following file: