◆ accuracyBuff
float BrokeProtocol.Properties.ShMuzzleProperties.accuracyBuff |
◆ ammoItem
ShReference BrokeProtocol.Properties.ShMuzzleProperties.ammoItem |
◆ animator
Animator BrokeProtocol.Properties.ShMuzzleProperties.animator |
◆ availableApps
AppIndex [] BrokeProtocol.Properties.ShMuzzleProperties.availableApps |
◆ barrelT
Transform BrokeProtocol.Properties.ShMuzzleProperties.barrelT |
◆ exitTransforms
Transform [] BrokeProtocol.Properties.ShMuzzleProperties.exitTransforms |
◆ fireEffect
FireEffect BrokeProtocol.Properties.ShMuzzleProperties.fireEffect |
◆ fireSound
AudioSource BrokeProtocol.Properties.ShMuzzleProperties.fireSound |
◆ illegal
bool BrokeProtocol.Properties.ShMuzzleProperties.illegal |
◆ inventoryType
InventoryType BrokeProtocol.Properties.ShMuzzleProperties.inventoryType |
◆ itemName
string BrokeProtocol.Properties.ShMuzzleProperties.itemName |
◆ license
ShReference BrokeProtocol.Properties.ShMuzzleProperties.license |
◆ needItem
bool BrokeProtocol.Properties.ShMuzzleProperties.needItem |
◆ recoilBuff
float BrokeProtocol.Properties.ShMuzzleProperties.recoilBuff |
◆ recoveryBuff
float BrokeProtocol.Properties.ShMuzzleProperties.recoveryBuff |
◆ referencePrefab
string BrokeProtocol.Properties.ShMuzzleProperties.referencePrefab |
◆ seats
Seat [] BrokeProtocol.Properties.ShMuzzleProperties.seats |
◆ specialT
Transform BrokeProtocol.Properties.ShMuzzleProperties.specialT |
◆ syncAnimator
bool BrokeProtocol.Properties.ShMuzzleProperties.syncAnimator |
◆ turretT
Transform BrokeProtocol.Properties.ShMuzzleProperties.turretT |
◆ usableGrips
Grip [] BrokeProtocol.Properties.ShMuzzleProperties.usableGrips |
◆ value
int BrokeProtocol.Properties.ShMuzzleProperties.value |
◆ viewAngleLimit
float BrokeProtocol.Properties.ShMuzzleProperties.viewAngleLimit = 89f |
◆ weaponSets
WeaponSet [] BrokeProtocol.Properties.ShMuzzleProperties.weaponSets |
◆ weight
float BrokeProtocol.Properties.ShMuzzleProperties.weight |
The documentation for this class was generated from the following file: