Broke Protocol Game API Reference  1.39
Code reference for server and client scripting
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Public Attributes | List of all members
BrokeProtocol.Properties.ShPlayerProperties Class Reference
Inheritance diagram for BrokeProtocol.Properties.ShPlayerProperties:
BrokeProtocol.Properties.ShProperties

Public Attributes

string referencePrefab
 
Animator animator
 
bool syncAnimator
 
AppIndex[] availableApps
 
InventoryType inventoryType
 
int value
 
Seat[] seats
 
Transform[] exitTransforms
 
float viewAngleLimit = 89f
 
Transform turretT
 
Transform barrelT
 
WeaponSet[] weaponSets
 
float maxStat = 20f
 
Rigidbody positionRB
 
float spawnVelocity
 
float maxSpeed
 
CharacterType characterType
 
Transform rotationT
 
string hands
 
string surrender
 
WearableOptions[] wearableOptions
 
CapsuleCollider capsule
 
bool boss
 
Vector3 moveFactor = new(12f, 12f, 12f)
 
Transform originT
 
float jumpVelocity = 14f
 

Member Data Documentation

◆ animator

Animator BrokeProtocol.Properties.ShPlayerProperties.animator

◆ availableApps

AppIndex [] BrokeProtocol.Properties.ShPlayerProperties.availableApps

◆ barrelT

Transform BrokeProtocol.Properties.ShPlayerProperties.barrelT

◆ boss

bool BrokeProtocol.Properties.ShPlayerProperties.boss

◆ capsule

CapsuleCollider BrokeProtocol.Properties.ShPlayerProperties.capsule

◆ characterType

CharacterType BrokeProtocol.Properties.ShPlayerProperties.characterType

◆ exitTransforms

Transform [] BrokeProtocol.Properties.ShPlayerProperties.exitTransforms

◆ hands

string BrokeProtocol.Properties.ShPlayerProperties.hands

◆ inventoryType

InventoryType BrokeProtocol.Properties.ShPlayerProperties.inventoryType

◆ jumpVelocity

float BrokeProtocol.Properties.ShPlayerProperties.jumpVelocity = 14f

◆ maxSpeed

float BrokeProtocol.Properties.ShPlayerProperties.maxSpeed

◆ maxStat

float BrokeProtocol.Properties.ShPlayerProperties.maxStat = 20f

◆ moveFactor

Vector3 BrokeProtocol.Properties.ShPlayerProperties.moveFactor = new(12f, 12f, 12f)

◆ originT

Transform BrokeProtocol.Properties.ShPlayerProperties.originT

◆ positionRB

Rigidbody BrokeProtocol.Properties.ShPlayerProperties.positionRB

◆ referencePrefab

string BrokeProtocol.Properties.ShPlayerProperties.referencePrefab

◆ rotationT

Transform BrokeProtocol.Properties.ShPlayerProperties.rotationT

◆ seats

Seat [] BrokeProtocol.Properties.ShPlayerProperties.seats

◆ spawnVelocity

float BrokeProtocol.Properties.ShPlayerProperties.spawnVelocity

◆ surrender

string BrokeProtocol.Properties.ShPlayerProperties.surrender

◆ syncAnimator

bool BrokeProtocol.Properties.ShPlayerProperties.syncAnimator

◆ turretT

Transform BrokeProtocol.Properties.ShPlayerProperties.turretT

◆ value

int BrokeProtocol.Properties.ShPlayerProperties.value

◆ viewAngleLimit

float BrokeProtocol.Properties.ShPlayerProperties.viewAngleLimit = 89f

◆ weaponSets

WeaponSet [] BrokeProtocol.Properties.ShPlayerProperties.weaponSets

◆ wearableOptions

WearableOptions [] BrokeProtocol.Properties.ShPlayerProperties.wearableOptions

The documentation for this class was generated from the following file: