◆ ammoItem
ShReference BrokeProtocol.Properties.ShProcessorProperties.ammoItem |
◆ animator
Animator BrokeProtocol.Properties.ShProcessorProperties.animator |
◆ attachBone
string BrokeProtocol.Properties.ShProcessorProperties.attachBone = "RightHand" |
◆ availableApps
AppIndex [] BrokeProtocol.Properties.ShProcessorProperties.availableApps |
◆ barrelT
Transform BrokeProtocol.Properties.ShProcessorProperties.barrelT |
◆ burstSize
byte BrokeProtocol.Properties.ShProcessorProperties.burstSize = 1 |
◆ characterType
CharacterType BrokeProtocol.Properties.ShProcessorProperties.characterType |
◆ exitTransforms
Transform [] BrokeProtocol.Properties.ShProcessorProperties.exitTransforms |
◆ fireAnimation
bool BrokeProtocol.Properties.ShProcessorProperties.fireAnimation = true |
◆ grip
Grip BrokeProtocol.Properties.ShProcessorProperties.grip |
◆ illegal
bool BrokeProtocol.Properties.ShProcessorProperties.illegal |
◆ inventoryType
InventoryType BrokeProtocol.Properties.ShProcessorProperties.inventoryType |
◆ itemName
string BrokeProtocol.Properties.ShProcessorProperties.itemName |
◆ license
ShReference BrokeProtocol.Properties.ShProcessorProperties.license |
◆ moveSpeed
float BrokeProtocol.Properties.ShProcessorProperties.moveSpeed = 1f |
◆ needItem
bool BrokeProtocol.Properties.ShProcessorProperties.needItem |
◆ placeableEntity
ShReference BrokeProtocol.Properties.ShProcessorProperties.placeableEntity |
◆ processDuration
float BrokeProtocol.Properties.ShProcessorProperties.processDuration = 2f |
◆ processOptions
ProcessOption [] BrokeProtocol.Properties.ShProcessorProperties.processOptions |
◆ referencePrefab
string BrokeProtocol.Properties.ShProcessorProperties.referencePrefab |
◆ seats
Seat [] BrokeProtocol.Properties.ShProcessorProperties.seats |
◆ spawnDelay
float BrokeProtocol.Properties.ShProcessorProperties.spawnDelay |
◆ syncAnimator
bool BrokeProtocol.Properties.ShProcessorProperties.syncAnimator |
◆ turretT
Transform BrokeProtocol.Properties.ShProcessorProperties.turretT |
◆ useDelay
float BrokeProtocol.Properties.ShProcessorProperties.useDelay = 1f |
◆ useSound
AudioSource BrokeProtocol.Properties.ShProcessorProperties.useSound |
◆ value
int BrokeProtocol.Properties.ShProcessorProperties.value |
◆ viewAngleLimit
float BrokeProtocol.Properties.ShProcessorProperties.viewAngleLimit = 89f |
◆ weaponSets
WeaponSet [] BrokeProtocol.Properties.ShProcessorProperties.weaponSets |
◆ weight
float BrokeProtocol.Properties.ShProcessorProperties.weight |
The documentation for this class was generated from the following file: