◆ ammoItem
ShReference BrokeProtocol.Properties.ShProjectileProperties.ammoItem |
◆ animator
Animator BrokeProtocol.Properties.ShProjectileProperties.animator |
◆ attachBone
string BrokeProtocol.Properties.ShProjectileProperties.attachBone = "RightHand" |
◆ availableApps
AppIndex [] BrokeProtocol.Properties.ShProjectileProperties.availableApps |
◆ barrelT
Transform BrokeProtocol.Properties.ShProjectileProperties.barrelT |
◆ burstSize
byte BrokeProtocol.Properties.ShProjectileProperties.burstSize = 1 |
◆ characterType
CharacterType BrokeProtocol.Properties.ShProjectileProperties.characterType |
◆ exitTransforms
Transform [] BrokeProtocol.Properties.ShProjectileProperties.exitTransforms |
◆ fireAnimation
bool BrokeProtocol.Properties.ShProjectileProperties.fireAnimation = true |
◆ grip
Grip BrokeProtocol.Properties.ShProjectileProperties.grip |
◆ illegal
bool BrokeProtocol.Properties.ShProjectileProperties.illegal |
◆ inventoryType
InventoryType BrokeProtocol.Properties.ShProjectileProperties.inventoryType |
◆ itemName
string BrokeProtocol.Properties.ShProjectileProperties.itemName |
◆ license
ShReference BrokeProtocol.Properties.ShProjectileProperties.license |
◆ moveSpeed
float BrokeProtocol.Properties.ShProjectileProperties.moveSpeed = 1f |
◆ needItem
bool BrokeProtocol.Properties.ShProjectileProperties.needItem |
◆ referencePrefab
string BrokeProtocol.Properties.ShProjectileProperties.referencePrefab |
◆ seats
Seat [] BrokeProtocol.Properties.ShProjectileProperties.seats |
◆ syncAnimator
bool BrokeProtocol.Properties.ShProjectileProperties.syncAnimator |
◆ turretT
Transform BrokeProtocol.Properties.ShProjectileProperties.turretT |
◆ useDelay
float BrokeProtocol.Properties.ShProjectileProperties.useDelay = 1f |
◆ useSound
AudioSource BrokeProtocol.Properties.ShProjectileProperties.useSound |
◆ value
int BrokeProtocol.Properties.ShProjectileProperties.value |
◆ viewAngleLimit
float BrokeProtocol.Properties.ShProjectileProperties.viewAngleLimit = 89f |
◆ weaponSets
WeaponSet [] BrokeProtocol.Properties.ShProjectileProperties.weaponSets |
◆ weight
float BrokeProtocol.Properties.ShProjectileProperties.weight |
The documentation for this class was generated from the following file: