◆ ammoItem
| ShReference BrokeProtocol.Properties.ShProjectileProperties.ammoItem |
◆ animator
| Animator BrokeProtocol.Properties.ShProjectileProperties.animator |
◆ attachBone
| string BrokeProtocol.Properties.ShProjectileProperties.attachBone = "RightHand" |
◆ availableApps
| AppIndex [] BrokeProtocol.Properties.ShProjectileProperties.availableApps |
◆ barrelT
| Transform BrokeProtocol.Properties.ShProjectileProperties.barrelT |
◆ burstSize
| byte BrokeProtocol.Properties.ShProjectileProperties.burstSize = 1 |
◆ characterType
| CharacterType BrokeProtocol.Properties.ShProjectileProperties.characterType |
◆ exitTransforms
| Transform [] BrokeProtocol.Properties.ShProjectileProperties.exitTransforms |
◆ fireAnimation
| bool BrokeProtocol.Properties.ShProjectileProperties.fireAnimation = true |
◆ grip
| Grip BrokeProtocol.Properties.ShProjectileProperties.grip |
◆ illegal
| bool BrokeProtocol.Properties.ShProjectileProperties.illegal |
◆ inventoryType
| InventoryType BrokeProtocol.Properties.ShProjectileProperties.inventoryType |
◆ itemName
| string BrokeProtocol.Properties.ShProjectileProperties.itemName |
◆ license
| ShReference BrokeProtocol.Properties.ShProjectileProperties.license |
◆ moveSpeed
| float BrokeProtocol.Properties.ShProjectileProperties.moveSpeed = 1f |
◆ needItem
| bool BrokeProtocol.Properties.ShProjectileProperties.needItem |
◆ referencePrefab
| string BrokeProtocol.Properties.ShProjectileProperties.referencePrefab |
◆ seats
| Seat [] BrokeProtocol.Properties.ShProjectileProperties.seats |
◆ syncAnimator
| bool BrokeProtocol.Properties.ShProjectileProperties.syncAnimator |
◆ turretT
| Transform BrokeProtocol.Properties.ShProjectileProperties.turretT |
◆ useDelay
| float BrokeProtocol.Properties.ShProjectileProperties.useDelay = 1f |
◆ useSound
| AudioSource BrokeProtocol.Properties.ShProjectileProperties.useSound |
◆ value
| int BrokeProtocol.Properties.ShProjectileProperties.value |
◆ viewAngleLimit
| float BrokeProtocol.Properties.ShProjectileProperties.viewAngleLimit = 89f |
◆ weaponSets
| WeaponSet [] BrokeProtocol.Properties.ShProjectileProperties.weaponSets |
◆ weight
| float BrokeProtocol.Properties.ShProjectileProperties.weight |
The documentation for this class was generated from the following file: