◆ ammoItem
ShReference BrokeProtocol.Properties.ShRestrainedProperties.ammoItem |
◆ animator
Animator BrokeProtocol.Properties.ShRestrainedProperties.animator |
◆ attachBone
string BrokeProtocol.Properties.ShRestrainedProperties.attachBone = "RightHand" |
◆ availableApps
AppIndex [] BrokeProtocol.Properties.ShRestrainedProperties.availableApps |
◆ barrelT
Transform BrokeProtocol.Properties.ShRestrainedProperties.barrelT |
◆ burstSize
byte BrokeProtocol.Properties.ShRestrainedProperties.burstSize = 1 |
◆ characterType
CharacterType BrokeProtocol.Properties.ShRestrainedProperties.characterType |
◆ exitTransforms
Transform [] BrokeProtocol.Properties.ShRestrainedProperties.exitTransforms |
◆ fireAnimation
bool BrokeProtocol.Properties.ShRestrainedProperties.fireAnimation = true |
◆ grip
Grip BrokeProtocol.Properties.ShRestrainedProperties.grip |
◆ illegal
bool BrokeProtocol.Properties.ShRestrainedProperties.illegal |
◆ inventoryType
InventoryType BrokeProtocol.Properties.ShRestrainedProperties.inventoryType |
◆ itemName
string BrokeProtocol.Properties.ShRestrainedProperties.itemName |
◆ license
ShReference BrokeProtocol.Properties.ShRestrainedProperties.license |
◆ moveSpeed
float BrokeProtocol.Properties.ShRestrainedProperties.moveSpeed = 1f |
◆ needItem
bool BrokeProtocol.Properties.ShRestrainedProperties.needItem |
◆ referencePrefab
string BrokeProtocol.Properties.ShRestrainedProperties.referencePrefab |
◆ seats
Seat [] BrokeProtocol.Properties.ShRestrainedProperties.seats |
◆ syncAnimator
bool BrokeProtocol.Properties.ShRestrainedProperties.syncAnimator |
◆ turretT
Transform BrokeProtocol.Properties.ShRestrainedProperties.turretT |
◆ useDelay
float BrokeProtocol.Properties.ShRestrainedProperties.useDelay = 1f |
◆ useSound
AudioSource BrokeProtocol.Properties.ShRestrainedProperties.useSound |
◆ value
int BrokeProtocol.Properties.ShRestrainedProperties.value |
◆ viewAngleLimit
float BrokeProtocol.Properties.ShRestrainedProperties.viewAngleLimit = 89f |
◆ weaponSets
WeaponSet [] BrokeProtocol.Properties.ShRestrainedProperties.weaponSets |
◆ weight
float BrokeProtocol.Properties.ShRestrainedProperties.weight |
The documentation for this class was generated from the following file: