◆ ammoItem
| ShReference BrokeProtocol.Properties.ShRestraintProperties.ammoItem |
◆ animator
| Animator BrokeProtocol.Properties.ShRestraintProperties.animator |
◆ attachBone
| string BrokeProtocol.Properties.ShRestraintProperties.attachBone = "RightHand" |
◆ availableApps
| AppIndex [] BrokeProtocol.Properties.ShRestraintProperties.availableApps |
◆ barrelT
| Transform BrokeProtocol.Properties.ShRestraintProperties.barrelT |
◆ burstSize
| byte BrokeProtocol.Properties.ShRestraintProperties.burstSize = 1 |
◆ characterType
| CharacterType BrokeProtocol.Properties.ShRestraintProperties.characterType |
◆ customFireEffect
| GameObject BrokeProtocol.Properties.ShRestraintProperties.customFireEffect |
◆ customFireEffectLifespan
| float BrokeProtocol.Properties.ShRestraintProperties.customFireEffectLifespan |
◆ damageIndex
| DamageIndex BrokeProtocol.Properties.ShRestraintProperties.damageIndex |
◆ exitTransforms
| Transform [] BrokeProtocol.Properties.ShRestraintProperties.exitTransforms |
◆ fireAnimation
| bool BrokeProtocol.Properties.ShRestraintProperties.fireAnimation = true |
◆ fireEffect
| FireEffect BrokeProtocol.Properties.ShRestraintProperties.fireEffect |
◆ grip
| Grip BrokeProtocol.Properties.ShRestraintProperties.grip |
◆ illegal
| bool BrokeProtocol.Properties.ShRestraintProperties.illegal |
◆ inventoryType
| InventoryType BrokeProtocol.Properties.ShRestraintProperties.inventoryType |
◆ itemName
| string BrokeProtocol.Properties.ShRestraintProperties.itemName |
◆ license
| ShReference BrokeProtocol.Properties.ShRestraintProperties.license |
◆ moveSpeed
| float BrokeProtocol.Properties.ShRestraintProperties.moveSpeed = 1f |
◆ muzzleT
| Transform BrokeProtocol.Properties.ShRestraintProperties.muzzleT |
◆ needItem
| bool BrokeProtocol.Properties.ShRestraintProperties.needItem |
◆ range
| float BrokeProtocol.Properties.ShRestraintProperties.range = 240f |
◆ referencePrefab
| string BrokeProtocol.Properties.ShRestraintProperties.referencePrefab |
◆ seats
| Seat [] BrokeProtocol.Properties.ShRestraintProperties.seats |
◆ syncAnimator
| bool BrokeProtocol.Properties.ShRestraintProperties.syncAnimator |
◆ turretT
| Transform BrokeProtocol.Properties.ShRestraintProperties.turretT |
◆ useDelay
| float BrokeProtocol.Properties.ShRestraintProperties.useDelay = 1f |
◆ useSound
| AudioSource BrokeProtocol.Properties.ShRestraintProperties.useSound |
◆ value
| int BrokeProtocol.Properties.ShRestraintProperties.value |
◆ viewAngleLimit
| float BrokeProtocol.Properties.ShRestraintProperties.viewAngleLimit = 89f |
◆ weaponSets
| WeaponSet [] BrokeProtocol.Properties.ShRestraintProperties.weaponSets |
◆ weight
| float BrokeProtocol.Properties.ShRestraintProperties.weight |
The documentation for this class was generated from the following file: