Broke Protocol Game API Reference  1.39
Code reference for server and client scripting
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Public Attributes | List of all members
BrokeProtocol.Properties.ShSecurityProperties Class Reference
Inheritance diagram for BrokeProtocol.Properties.ShSecurityProperties:
BrokeProtocol.Properties.ShProperties

Public Attributes

string referencePrefab
 
Animator animator
 
bool syncAnimator
 
AppIndex[] availableApps
 
InventoryType inventoryType
 
int value
 
Seat[] seats
 
Transform[] exitTransforms
 
float viewAngleLimit = 89f
 
Transform turretT
 
Transform barrelT
 
WeaponSet[] weaponSets
 
string itemName
 
bool needItem
 
bool illegal
 
ShReference license
 
float weight
 
ShReference ammoItem
 
CharacterType characterType
 
string attachBone = "RightHand"
 
Grip grip
 
float moveSpeed = 1f
 
byte burstSize = 1
 
float useDelay = 1f
 
bool fireAnimation = true
 
AudioSource useSound
 
ShReference placeableEntity
 
float spawnDelay
 
GameObject triggerObject
 

Member Data Documentation

◆ ammoItem

ShReference BrokeProtocol.Properties.ShSecurityProperties.ammoItem

◆ animator

Animator BrokeProtocol.Properties.ShSecurityProperties.animator

◆ attachBone

string BrokeProtocol.Properties.ShSecurityProperties.attachBone = "RightHand"

◆ availableApps

AppIndex [] BrokeProtocol.Properties.ShSecurityProperties.availableApps

◆ barrelT

Transform BrokeProtocol.Properties.ShSecurityProperties.barrelT

◆ burstSize

byte BrokeProtocol.Properties.ShSecurityProperties.burstSize = 1

◆ characterType

CharacterType BrokeProtocol.Properties.ShSecurityProperties.characterType

◆ exitTransforms

Transform [] BrokeProtocol.Properties.ShSecurityProperties.exitTransforms

◆ fireAnimation

bool BrokeProtocol.Properties.ShSecurityProperties.fireAnimation = true

◆ grip

Grip BrokeProtocol.Properties.ShSecurityProperties.grip

◆ illegal

bool BrokeProtocol.Properties.ShSecurityProperties.illegal

◆ inventoryType

InventoryType BrokeProtocol.Properties.ShSecurityProperties.inventoryType

◆ itemName

string BrokeProtocol.Properties.ShSecurityProperties.itemName

◆ license

ShReference BrokeProtocol.Properties.ShSecurityProperties.license

◆ moveSpeed

float BrokeProtocol.Properties.ShSecurityProperties.moveSpeed = 1f

◆ needItem

bool BrokeProtocol.Properties.ShSecurityProperties.needItem

◆ placeableEntity

ShReference BrokeProtocol.Properties.ShSecurityProperties.placeableEntity

◆ referencePrefab

string BrokeProtocol.Properties.ShSecurityProperties.referencePrefab

◆ seats

Seat [] BrokeProtocol.Properties.ShSecurityProperties.seats

◆ spawnDelay

float BrokeProtocol.Properties.ShSecurityProperties.spawnDelay

◆ syncAnimator

bool BrokeProtocol.Properties.ShSecurityProperties.syncAnimator

◆ triggerObject

GameObject BrokeProtocol.Properties.ShSecurityProperties.triggerObject

◆ turretT

Transform BrokeProtocol.Properties.ShSecurityProperties.turretT

◆ useDelay

float BrokeProtocol.Properties.ShSecurityProperties.useDelay = 1f

◆ useSound

AudioSource BrokeProtocol.Properties.ShSecurityProperties.useSound

◆ value

int BrokeProtocol.Properties.ShSecurityProperties.value

◆ viewAngleLimit

float BrokeProtocol.Properties.ShSecurityProperties.viewAngleLimit = 89f

◆ weaponSets

WeaponSet [] BrokeProtocol.Properties.ShSecurityProperties.weaponSets

◆ weight

float BrokeProtocol.Properties.ShSecurityProperties.weight

The documentation for this class was generated from the following file: