Broke Protocol Game API Reference  1.39
Code reference for server and client scripting
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Public Attributes | List of all members
BrokeProtocol.Properties.ShShieldProperties Class Reference
Inheritance diagram for BrokeProtocol.Properties.ShShieldProperties:
BrokeProtocol.Properties.ShProperties

Public Attributes

string referencePrefab
 
Animator animator
 
bool syncAnimator
 
AppIndex[] availableApps
 
InventoryType inventoryType
 
int value
 
Seat[] seats
 
Transform[] exitTransforms
 
float viewAngleLimit = 89f
 
Transform turretT
 
Transform barrelT
 
WeaponSet[] weaponSets
 
string itemName
 
bool needItem
 
bool illegal
 
ShReference license
 
float weight
 
ShReference ammoItem
 
CharacterType characterType
 
string attachBone = "RightHand"
 
Grip grip
 
float moveSpeed = 1f
 

Member Data Documentation

◆ ammoItem

ShReference BrokeProtocol.Properties.ShShieldProperties.ammoItem

◆ animator

Animator BrokeProtocol.Properties.ShShieldProperties.animator

◆ attachBone

string BrokeProtocol.Properties.ShShieldProperties.attachBone = "RightHand"

◆ availableApps

AppIndex [] BrokeProtocol.Properties.ShShieldProperties.availableApps

◆ barrelT

Transform BrokeProtocol.Properties.ShShieldProperties.barrelT

◆ characterType

CharacterType BrokeProtocol.Properties.ShShieldProperties.characterType

◆ exitTransforms

Transform [] BrokeProtocol.Properties.ShShieldProperties.exitTransforms

◆ grip

Grip BrokeProtocol.Properties.ShShieldProperties.grip

◆ illegal

bool BrokeProtocol.Properties.ShShieldProperties.illegal

◆ inventoryType

InventoryType BrokeProtocol.Properties.ShShieldProperties.inventoryType

◆ itemName

string BrokeProtocol.Properties.ShShieldProperties.itemName

◆ license

ShReference BrokeProtocol.Properties.ShShieldProperties.license

◆ moveSpeed

float BrokeProtocol.Properties.ShShieldProperties.moveSpeed = 1f

◆ needItem

bool BrokeProtocol.Properties.ShShieldProperties.needItem

◆ referencePrefab

string BrokeProtocol.Properties.ShShieldProperties.referencePrefab

◆ seats

Seat [] BrokeProtocol.Properties.ShShieldProperties.seats

◆ syncAnimator

bool BrokeProtocol.Properties.ShShieldProperties.syncAnimator

◆ turretT

Transform BrokeProtocol.Properties.ShShieldProperties.turretT

◆ value

int BrokeProtocol.Properties.ShShieldProperties.value

◆ viewAngleLimit

float BrokeProtocol.Properties.ShShieldProperties.viewAngleLimit = 89f

◆ weaponSets

WeaponSet [] BrokeProtocol.Properties.ShShieldProperties.weaponSets

◆ weight

float BrokeProtocol.Properties.ShShieldProperties.weight

The documentation for this class was generated from the following file: