◆ ammoItem
ShReference BrokeProtocol.Properties.ShShieldProperties.ammoItem |
◆ animator
Animator BrokeProtocol.Properties.ShShieldProperties.animator |
◆ attachBone
string BrokeProtocol.Properties.ShShieldProperties.attachBone = "RightHand" |
◆ availableApps
AppIndex [] BrokeProtocol.Properties.ShShieldProperties.availableApps |
◆ barrelT
Transform BrokeProtocol.Properties.ShShieldProperties.barrelT |
◆ characterType
CharacterType BrokeProtocol.Properties.ShShieldProperties.characterType |
◆ exitTransforms
Transform [] BrokeProtocol.Properties.ShShieldProperties.exitTransforms |
◆ grip
Grip BrokeProtocol.Properties.ShShieldProperties.grip |
◆ illegal
bool BrokeProtocol.Properties.ShShieldProperties.illegal |
◆ inventoryType
InventoryType BrokeProtocol.Properties.ShShieldProperties.inventoryType |
◆ itemName
string BrokeProtocol.Properties.ShShieldProperties.itemName |
◆ license
ShReference BrokeProtocol.Properties.ShShieldProperties.license |
◆ moveSpeed
float BrokeProtocol.Properties.ShShieldProperties.moveSpeed = 1f |
◆ needItem
bool BrokeProtocol.Properties.ShShieldProperties.needItem |
◆ referencePrefab
string BrokeProtocol.Properties.ShShieldProperties.referencePrefab |
◆ seats
Seat [] BrokeProtocol.Properties.ShShieldProperties.seats |
◆ syncAnimator
bool BrokeProtocol.Properties.ShShieldProperties.syncAnimator |
◆ turretT
Transform BrokeProtocol.Properties.ShShieldProperties.turretT |
◆ value
int BrokeProtocol.Properties.ShShieldProperties.value |
◆ viewAngleLimit
float BrokeProtocol.Properties.ShShieldProperties.viewAngleLimit = 89f |
◆ weaponSets
WeaponSet [] BrokeProtocol.Properties.ShShieldProperties.weaponSets |
◆ weight
float BrokeProtocol.Properties.ShShieldProperties.weight |
The documentation for this class was generated from the following file: