◆ ammoItem
| ShReference BrokeProtocol.Properties.ShShieldProperties.ammoItem |
◆ animator
| Animator BrokeProtocol.Properties.ShShieldProperties.animator |
◆ attachBone
| string BrokeProtocol.Properties.ShShieldProperties.attachBone = "RightHand" |
◆ availableApps
| AppIndex [] BrokeProtocol.Properties.ShShieldProperties.availableApps |
◆ barrelT
| Transform BrokeProtocol.Properties.ShShieldProperties.barrelT |
◆ characterType
| CharacterType BrokeProtocol.Properties.ShShieldProperties.characterType |
◆ exitTransforms
| Transform [] BrokeProtocol.Properties.ShShieldProperties.exitTransforms |
◆ grip
| Grip BrokeProtocol.Properties.ShShieldProperties.grip |
◆ illegal
| bool BrokeProtocol.Properties.ShShieldProperties.illegal |
◆ inventoryType
| InventoryType BrokeProtocol.Properties.ShShieldProperties.inventoryType |
◆ itemName
| string BrokeProtocol.Properties.ShShieldProperties.itemName |
◆ license
| ShReference BrokeProtocol.Properties.ShShieldProperties.license |
◆ moveSpeed
| float BrokeProtocol.Properties.ShShieldProperties.moveSpeed = 1f |
◆ needItem
| bool BrokeProtocol.Properties.ShShieldProperties.needItem |
◆ referencePrefab
| string BrokeProtocol.Properties.ShShieldProperties.referencePrefab |
◆ seats
| Seat [] BrokeProtocol.Properties.ShShieldProperties.seats |
◆ syncAnimator
| bool BrokeProtocol.Properties.ShShieldProperties.syncAnimator |
◆ turretT
| Transform BrokeProtocol.Properties.ShShieldProperties.turretT |
◆ value
| int BrokeProtocol.Properties.ShShieldProperties.value |
◆ viewAngleLimit
| float BrokeProtocol.Properties.ShShieldProperties.viewAngleLimit = 89f |
◆ weaponSets
| WeaponSet [] BrokeProtocol.Properties.ShShieldProperties.weaponSets |
◆ weight
| float BrokeProtocol.Properties.ShShieldProperties.weight |
The documentation for this class was generated from the following file: