◆ accuracyBuff
float BrokeProtocol.Properties.ShSightProperties.accuracyBuff |
◆ ammoItem
ShReference BrokeProtocol.Properties.ShSightProperties.ammoItem |
◆ animator
Animator BrokeProtocol.Properties.ShSightProperties.animator |
◆ availableApps
AppIndex [] BrokeProtocol.Properties.ShSightProperties.availableApps |
◆ barrelT
Transform BrokeProtocol.Properties.ShSightProperties.barrelT |
◆ exitTransforms
Transform [] BrokeProtocol.Properties.ShSightProperties.exitTransforms |
◆ illegal
bool BrokeProtocol.Properties.ShSightProperties.illegal |
◆ inventoryType
InventoryType BrokeProtocol.Properties.ShSightProperties.inventoryType |
◆ itemName
string BrokeProtocol.Properties.ShSightProperties.itemName |
◆ license
ShReference BrokeProtocol.Properties.ShSightProperties.license |
◆ needItem
bool BrokeProtocol.Properties.ShSightProperties.needItem |
◆ recoilBuff
float BrokeProtocol.Properties.ShSightProperties.recoilBuff |
◆ recoveryBuff
float BrokeProtocol.Properties.ShSightProperties.recoveryBuff |
◆ referencePrefab
string BrokeProtocol.Properties.ShSightProperties.referencePrefab |
◆ seats
Seat [] BrokeProtocol.Properties.ShSightProperties.seats |
◆ specialT
Transform BrokeProtocol.Properties.ShSightProperties.specialT |
◆ syncAnimator
bool BrokeProtocol.Properties.ShSightProperties.syncAnimator |
◆ turretT
Transform BrokeProtocol.Properties.ShSightProperties.turretT |
◆ usableGrips
Grip [] BrokeProtocol.Properties.ShSightProperties.usableGrips |
◆ value
int BrokeProtocol.Properties.ShSightProperties.value |
◆ viewAngleLimit
float BrokeProtocol.Properties.ShSightProperties.viewAngleLimit = 89f |
◆ weaponSets
WeaponSet [] BrokeProtocol.Properties.ShSightProperties.weaponSets |
◆ weight
float BrokeProtocol.Properties.ShSightProperties.weight |
◆ zoom
float BrokeProtocol.Properties.ShSightProperties.zoom |
The documentation for this class was generated from the following file: