◆ accuracyBuff
| float BrokeProtocol.Properties.ShSightProperties.accuracyBuff |
◆ ammoItem
| ShReference BrokeProtocol.Properties.ShSightProperties.ammoItem |
◆ animator
| Animator BrokeProtocol.Properties.ShSightProperties.animator |
◆ availableApps
| AppIndex [] BrokeProtocol.Properties.ShSightProperties.availableApps |
◆ barrelT
| Transform BrokeProtocol.Properties.ShSightProperties.barrelT |
◆ exitTransforms
| Transform [] BrokeProtocol.Properties.ShSightProperties.exitTransforms |
◆ illegal
| bool BrokeProtocol.Properties.ShSightProperties.illegal |
◆ inventoryType
| InventoryType BrokeProtocol.Properties.ShSightProperties.inventoryType |
◆ itemName
| string BrokeProtocol.Properties.ShSightProperties.itemName |
◆ license
| ShReference BrokeProtocol.Properties.ShSightProperties.license |
◆ needItem
| bool BrokeProtocol.Properties.ShSightProperties.needItem |
◆ recoilBuff
| float BrokeProtocol.Properties.ShSightProperties.recoilBuff |
◆ recoveryBuff
| float BrokeProtocol.Properties.ShSightProperties.recoveryBuff |
◆ referencePrefab
| string BrokeProtocol.Properties.ShSightProperties.referencePrefab |
◆ seats
| Seat [] BrokeProtocol.Properties.ShSightProperties.seats |
◆ specialT
| Transform BrokeProtocol.Properties.ShSightProperties.specialT |
◆ syncAnimator
| bool BrokeProtocol.Properties.ShSightProperties.syncAnimator |
◆ turretT
| Transform BrokeProtocol.Properties.ShSightProperties.turretT |
◆ usableGrips
| Grip [] BrokeProtocol.Properties.ShSightProperties.usableGrips |
◆ value
| int BrokeProtocol.Properties.ShSightProperties.value |
◆ viewAngleLimit
| float BrokeProtocol.Properties.ShSightProperties.viewAngleLimit = 89f |
◆ weaponSets
| WeaponSet [] BrokeProtocol.Properties.ShSightProperties.weaponSets |
◆ weight
| float BrokeProtocol.Properties.ShSightProperties.weight |
◆ zoom
| float BrokeProtocol.Properties.ShSightProperties.zoom |
The documentation for this class was generated from the following file: