Broke Protocol Game API Reference  1.39
Code reference for server and client scripting
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Public Attributes | List of all members
BrokeProtocol.Properties.ShTrackedProperties Class Reference
Inheritance diagram for BrokeProtocol.Properties.ShTrackedProperties:
BrokeProtocol.Properties.ShProperties

Public Attributes

string referencePrefab
 
Animator animator
 
bool syncAnimator
 
AppIndex[] availableApps
 
InventoryType inventoryType
 
int value
 
Seat[] seats
 
Transform[] exitTransforms
 
float viewAngleLimit = 89f
 
Transform turretT
 
Transform barrelT
 
WeaponSet[] weaponSets
 
float maxStat = 20f
 
Rigidbody positionRB
 
float spawnVelocity
 
float maxSpeed
 
EntityState state
 
Transform towT
 
Vector3 orientStrength = new(1f, 1f, 1f)
 
float torque = 4f
 
WheelCollider[] wheels
 
int steeringCount = 2
 
float maxSteeringAngle = 45f
 
float engineFactor = 1f
 
float brakeFactor = 1f
 
float rotateStrength
 
float rotateLimit
 

Member Data Documentation

◆ animator

Animator BrokeProtocol.Properties.ShTrackedProperties.animator

◆ availableApps

AppIndex [] BrokeProtocol.Properties.ShTrackedProperties.availableApps

◆ barrelT

Transform BrokeProtocol.Properties.ShTrackedProperties.barrelT

◆ brakeFactor

float BrokeProtocol.Properties.ShTrackedProperties.brakeFactor = 1f

◆ engineFactor

float BrokeProtocol.Properties.ShTrackedProperties.engineFactor = 1f

◆ exitTransforms

Transform [] BrokeProtocol.Properties.ShTrackedProperties.exitTransforms

◆ inventoryType

InventoryType BrokeProtocol.Properties.ShTrackedProperties.inventoryType

◆ maxSpeed

float BrokeProtocol.Properties.ShTrackedProperties.maxSpeed

◆ maxStat

float BrokeProtocol.Properties.ShTrackedProperties.maxStat = 20f

◆ maxSteeringAngle

float BrokeProtocol.Properties.ShTrackedProperties.maxSteeringAngle = 45f

◆ orientStrength

Vector3 BrokeProtocol.Properties.ShTrackedProperties.orientStrength = new(1f, 1f, 1f)

◆ positionRB

Rigidbody BrokeProtocol.Properties.ShTrackedProperties.positionRB

◆ referencePrefab

string BrokeProtocol.Properties.ShTrackedProperties.referencePrefab

◆ rotateLimit

float BrokeProtocol.Properties.ShTrackedProperties.rotateLimit

◆ rotateStrength

float BrokeProtocol.Properties.ShTrackedProperties.rotateStrength

◆ seats

Seat [] BrokeProtocol.Properties.ShTrackedProperties.seats

◆ spawnVelocity

float BrokeProtocol.Properties.ShTrackedProperties.spawnVelocity

◆ state

EntityState BrokeProtocol.Properties.ShTrackedProperties.state

◆ steeringCount

int BrokeProtocol.Properties.ShTrackedProperties.steeringCount = 2

◆ syncAnimator

bool BrokeProtocol.Properties.ShTrackedProperties.syncAnimator

◆ torque

float BrokeProtocol.Properties.ShTrackedProperties.torque = 4f

◆ towT

Transform BrokeProtocol.Properties.ShTrackedProperties.towT

◆ turretT

Transform BrokeProtocol.Properties.ShTrackedProperties.turretT

◆ value

int BrokeProtocol.Properties.ShTrackedProperties.value

◆ viewAngleLimit

float BrokeProtocol.Properties.ShTrackedProperties.viewAngleLimit = 89f

◆ weaponSets

WeaponSet [] BrokeProtocol.Properties.ShTrackedProperties.weaponSets

◆ wheels

WheelCollider [] BrokeProtocol.Properties.ShTrackedProperties.wheels

The documentation for this class was generated from the following file: