Broke Protocol Game API Reference  1.39
Code reference for server and client scripting
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Public Attributes | List of all members
BrokeProtocol.Properties.ShTrainProperties Class Reference
Inheritance diagram for BrokeProtocol.Properties.ShTrainProperties:
BrokeProtocol.Properties.ShProperties

Public Attributes

string referencePrefab
 
Animator animator
 
bool syncAnimator
 
AppIndex[] availableApps
 
InventoryType inventoryType
 
int value
 
Seat[] seats
 
Transform[] exitTransforms
 
float viewAngleLimit = 89f
 
Transform turretT
 
Transform barrelT
 
WeaponSet[] weaponSets
 
float maxStat = 20f
 
Rigidbody positionRB
 
float spawnVelocity
 
float maxSpeed
 
EntityState state
 
Transform towT
 
Vector3 orientStrength = new(1f, 1f, 1f)
 
float torque = 4f
 
WheelCollider[] wheels
 
int steeringCount = 2
 
float maxSteeringAngle = 45f
 
float engineFactor
 
float brakeFactor
 
float trackFactor
 
float orientationFactor
 
float uprightFactor
 

Member Data Documentation

◆ animator

Animator BrokeProtocol.Properties.ShTrainProperties.animator

◆ availableApps

AppIndex [] BrokeProtocol.Properties.ShTrainProperties.availableApps

◆ barrelT

Transform BrokeProtocol.Properties.ShTrainProperties.barrelT

◆ brakeFactor

float BrokeProtocol.Properties.ShTrainProperties.brakeFactor

◆ engineFactor

float BrokeProtocol.Properties.ShTrainProperties.engineFactor

◆ exitTransforms

Transform [] BrokeProtocol.Properties.ShTrainProperties.exitTransforms

◆ inventoryType

InventoryType BrokeProtocol.Properties.ShTrainProperties.inventoryType

◆ maxSpeed

float BrokeProtocol.Properties.ShTrainProperties.maxSpeed

◆ maxStat

float BrokeProtocol.Properties.ShTrainProperties.maxStat = 20f

◆ maxSteeringAngle

float BrokeProtocol.Properties.ShTrainProperties.maxSteeringAngle = 45f

◆ orientationFactor

float BrokeProtocol.Properties.ShTrainProperties.orientationFactor

◆ orientStrength

Vector3 BrokeProtocol.Properties.ShTrainProperties.orientStrength = new(1f, 1f, 1f)

◆ positionRB

Rigidbody BrokeProtocol.Properties.ShTrainProperties.positionRB

◆ referencePrefab

string BrokeProtocol.Properties.ShTrainProperties.referencePrefab

◆ seats

Seat [] BrokeProtocol.Properties.ShTrainProperties.seats

◆ spawnVelocity

float BrokeProtocol.Properties.ShTrainProperties.spawnVelocity

◆ state

EntityState BrokeProtocol.Properties.ShTrainProperties.state

◆ steeringCount

int BrokeProtocol.Properties.ShTrainProperties.steeringCount = 2

◆ syncAnimator

bool BrokeProtocol.Properties.ShTrainProperties.syncAnimator

◆ torque

float BrokeProtocol.Properties.ShTrainProperties.torque = 4f

◆ towT

Transform BrokeProtocol.Properties.ShTrainProperties.towT

◆ trackFactor

float BrokeProtocol.Properties.ShTrainProperties.trackFactor

◆ turretT

Transform BrokeProtocol.Properties.ShTrainProperties.turretT

◆ uprightFactor

float BrokeProtocol.Properties.ShTrainProperties.uprightFactor

◆ value

int BrokeProtocol.Properties.ShTrainProperties.value

◆ viewAngleLimit

float BrokeProtocol.Properties.ShTrainProperties.viewAngleLimit = 89f

◆ weaponSets

WeaponSet [] BrokeProtocol.Properties.ShTrainProperties.weaponSets

◆ wheels

WheelCollider [] BrokeProtocol.Properties.ShTrainProperties.wheels

The documentation for this class was generated from the following file: