Broke Protocol Game API Reference  1.39
Code reference for server and client scripting
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Public Attributes | List of all members
BrokeProtocol.Properties.ShUnderbarrelProperties Class Reference
Inheritance diagram for BrokeProtocol.Properties.ShUnderbarrelProperties:
BrokeProtocol.Properties.ShProperties

Public Attributes

string referencePrefab
 
Animator animator
 
bool syncAnimator
 
AppIndex[] availableApps
 
InventoryType inventoryType
 
int value
 
Seat[] seats
 
Transform[] exitTransforms
 
float viewAngleLimit = 89f
 
Transform turretT
 
Transform barrelT
 
WeaponSet[] weaponSets
 
string itemName
 
bool needItem
 
bool illegal
 
ShReference license
 
float weight
 
ShReference ammoItem
 
Transform specialT
 
Grip[] usableGrips
 
float accuracyBuff
 
float recoilBuff
 
float recoveryBuff
 
LineRenderer laserRenderer
 
bool setting = true
 

Member Data Documentation

◆ accuracyBuff

float BrokeProtocol.Properties.ShUnderbarrelProperties.accuracyBuff

◆ ammoItem

ShReference BrokeProtocol.Properties.ShUnderbarrelProperties.ammoItem

◆ animator

Animator BrokeProtocol.Properties.ShUnderbarrelProperties.animator

◆ availableApps

AppIndex [] BrokeProtocol.Properties.ShUnderbarrelProperties.availableApps

◆ barrelT

Transform BrokeProtocol.Properties.ShUnderbarrelProperties.barrelT

◆ exitTransforms

Transform [] BrokeProtocol.Properties.ShUnderbarrelProperties.exitTransforms

◆ illegal

bool BrokeProtocol.Properties.ShUnderbarrelProperties.illegal

◆ inventoryType

InventoryType BrokeProtocol.Properties.ShUnderbarrelProperties.inventoryType

◆ itemName

string BrokeProtocol.Properties.ShUnderbarrelProperties.itemName

◆ laserRenderer

LineRenderer BrokeProtocol.Properties.ShUnderbarrelProperties.laserRenderer

◆ license

ShReference BrokeProtocol.Properties.ShUnderbarrelProperties.license

◆ needItem

bool BrokeProtocol.Properties.ShUnderbarrelProperties.needItem

◆ recoilBuff

float BrokeProtocol.Properties.ShUnderbarrelProperties.recoilBuff

◆ recoveryBuff

float BrokeProtocol.Properties.ShUnderbarrelProperties.recoveryBuff

◆ referencePrefab

string BrokeProtocol.Properties.ShUnderbarrelProperties.referencePrefab

◆ seats

Seat [] BrokeProtocol.Properties.ShUnderbarrelProperties.seats

◆ setting

bool BrokeProtocol.Properties.ShUnderbarrelProperties.setting = true

◆ specialT

Transform BrokeProtocol.Properties.ShUnderbarrelProperties.specialT

◆ syncAnimator

bool BrokeProtocol.Properties.ShUnderbarrelProperties.syncAnimator

◆ turretT

Transform BrokeProtocol.Properties.ShUnderbarrelProperties.turretT

◆ usableGrips

Grip [] BrokeProtocol.Properties.ShUnderbarrelProperties.usableGrips

◆ value

int BrokeProtocol.Properties.ShUnderbarrelProperties.value

◆ viewAngleLimit

float BrokeProtocol.Properties.ShUnderbarrelProperties.viewAngleLimit = 89f

◆ weaponSets

WeaponSet [] BrokeProtocol.Properties.ShUnderbarrelProperties.weaponSets

◆ weight

float BrokeProtocol.Properties.ShUnderbarrelProperties.weight

The documentation for this class was generated from the following file: