Broke Protocol Game API Reference  1.39
Code reference for server and client scripting
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Public Attributes | List of all members
BrokeProtocol.Properties.ShWeaponProperties Class Reference
Inheritance diagram for BrokeProtocol.Properties.ShWeaponProperties:
BrokeProtocol.Properties.ShProperties

Public Attributes

string referencePrefab
 
Animator animator
 
bool syncAnimator
 
AppIndex[] availableApps
 
InventoryType inventoryType
 
int value
 
Seat[] seats
 
Transform[] exitTransforms
 
float viewAngleLimit = 89f
 
Transform turretT
 
Transform barrelT
 
WeaponSet[] weaponSets
 
string itemName
 
bool needItem
 
bool illegal
 
ShReference license
 
float weight
 
ShReference ammoItem
 
CharacterType characterType
 
string attachBone = "RightHand"
 
Grip grip
 
float moveSpeed = 1f
 
byte burstSize = 1
 
float useDelay = 1f
 
bool fireAnimation = true
 
AudioSource useSound
 
DamageIndex damageIndex
 
float range = 240f
 
Transform muzzleT
 
FireEffect fireEffect
 
GameObject customFireEffect
 
float customFireEffectLifespan
 
float damage
 

Member Data Documentation

◆ ammoItem

ShReference BrokeProtocol.Properties.ShWeaponProperties.ammoItem

◆ animator

Animator BrokeProtocol.Properties.ShWeaponProperties.animator

◆ attachBone

string BrokeProtocol.Properties.ShWeaponProperties.attachBone = "RightHand"

◆ availableApps

AppIndex [] BrokeProtocol.Properties.ShWeaponProperties.availableApps

◆ barrelT

Transform BrokeProtocol.Properties.ShWeaponProperties.barrelT

◆ burstSize

byte BrokeProtocol.Properties.ShWeaponProperties.burstSize = 1

◆ characterType

CharacterType BrokeProtocol.Properties.ShWeaponProperties.characterType

◆ customFireEffect

GameObject BrokeProtocol.Properties.ShWeaponProperties.customFireEffect

◆ customFireEffectLifespan

float BrokeProtocol.Properties.ShWeaponProperties.customFireEffectLifespan

◆ damage

float BrokeProtocol.Properties.ShWeaponProperties.damage

◆ damageIndex

DamageIndex BrokeProtocol.Properties.ShWeaponProperties.damageIndex

◆ exitTransforms

Transform [] BrokeProtocol.Properties.ShWeaponProperties.exitTransforms

◆ fireAnimation

bool BrokeProtocol.Properties.ShWeaponProperties.fireAnimation = true

◆ fireEffect

FireEffect BrokeProtocol.Properties.ShWeaponProperties.fireEffect

◆ grip

Grip BrokeProtocol.Properties.ShWeaponProperties.grip

◆ illegal

bool BrokeProtocol.Properties.ShWeaponProperties.illegal

◆ inventoryType

InventoryType BrokeProtocol.Properties.ShWeaponProperties.inventoryType

◆ itemName

string BrokeProtocol.Properties.ShWeaponProperties.itemName

◆ license

ShReference BrokeProtocol.Properties.ShWeaponProperties.license

◆ moveSpeed

float BrokeProtocol.Properties.ShWeaponProperties.moveSpeed = 1f

◆ muzzleT

Transform BrokeProtocol.Properties.ShWeaponProperties.muzzleT

◆ needItem

bool BrokeProtocol.Properties.ShWeaponProperties.needItem

◆ range

float BrokeProtocol.Properties.ShWeaponProperties.range = 240f

◆ referencePrefab

string BrokeProtocol.Properties.ShWeaponProperties.referencePrefab

◆ seats

Seat [] BrokeProtocol.Properties.ShWeaponProperties.seats

◆ syncAnimator

bool BrokeProtocol.Properties.ShWeaponProperties.syncAnimator

◆ turretT

Transform BrokeProtocol.Properties.ShWeaponProperties.turretT

◆ useDelay

float BrokeProtocol.Properties.ShWeaponProperties.useDelay = 1f

◆ useSound

AudioSource BrokeProtocol.Properties.ShWeaponProperties.useSound

◆ value

int BrokeProtocol.Properties.ShWeaponProperties.value

◆ viewAngleLimit

float BrokeProtocol.Properties.ShWeaponProperties.viewAngleLimit = 89f

◆ weaponSets

WeaponSet [] BrokeProtocol.Properties.ShWeaponProperties.weaponSets

◆ weight

float BrokeProtocol.Properties.ShWeaponProperties.weight

The documentation for this class was generated from the following file: