◆ ammoItem
ShReference BrokeProtocol.Properties.ShWeaponProperties.ammoItem |
◆ animator
Animator BrokeProtocol.Properties.ShWeaponProperties.animator |
◆ attachBone
string BrokeProtocol.Properties.ShWeaponProperties.attachBone = "RightHand" |
◆ availableApps
AppIndex [] BrokeProtocol.Properties.ShWeaponProperties.availableApps |
◆ barrelT
Transform BrokeProtocol.Properties.ShWeaponProperties.barrelT |
◆ burstSize
byte BrokeProtocol.Properties.ShWeaponProperties.burstSize = 1 |
◆ characterType
CharacterType BrokeProtocol.Properties.ShWeaponProperties.characterType |
◆ customFireEffect
GameObject BrokeProtocol.Properties.ShWeaponProperties.customFireEffect |
◆ customFireEffectLifespan
float BrokeProtocol.Properties.ShWeaponProperties.customFireEffectLifespan |
◆ damage
float BrokeProtocol.Properties.ShWeaponProperties.damage |
◆ damageIndex
DamageIndex BrokeProtocol.Properties.ShWeaponProperties.damageIndex |
◆ exitTransforms
Transform [] BrokeProtocol.Properties.ShWeaponProperties.exitTransforms |
◆ fireAnimation
bool BrokeProtocol.Properties.ShWeaponProperties.fireAnimation = true |
◆ fireEffect
FireEffect BrokeProtocol.Properties.ShWeaponProperties.fireEffect |
◆ grip
Grip BrokeProtocol.Properties.ShWeaponProperties.grip |
◆ illegal
bool BrokeProtocol.Properties.ShWeaponProperties.illegal |
◆ inventoryType
InventoryType BrokeProtocol.Properties.ShWeaponProperties.inventoryType |
◆ itemName
string BrokeProtocol.Properties.ShWeaponProperties.itemName |
◆ license
ShReference BrokeProtocol.Properties.ShWeaponProperties.license |
◆ moveSpeed
float BrokeProtocol.Properties.ShWeaponProperties.moveSpeed = 1f |
◆ muzzleT
Transform BrokeProtocol.Properties.ShWeaponProperties.muzzleT |
◆ needItem
bool BrokeProtocol.Properties.ShWeaponProperties.needItem |
◆ range
float BrokeProtocol.Properties.ShWeaponProperties.range = 240f |
◆ referencePrefab
string BrokeProtocol.Properties.ShWeaponProperties.referencePrefab |
◆ seats
Seat [] BrokeProtocol.Properties.ShWeaponProperties.seats |
◆ syncAnimator
bool BrokeProtocol.Properties.ShWeaponProperties.syncAnimator |
◆ turretT
Transform BrokeProtocol.Properties.ShWeaponProperties.turretT |
◆ useDelay
float BrokeProtocol.Properties.ShWeaponProperties.useDelay = 1f |
◆ useSound
AudioSource BrokeProtocol.Properties.ShWeaponProperties.useSound |
◆ value
int BrokeProtocol.Properties.ShWeaponProperties.value |
◆ viewAngleLimit
float BrokeProtocol.Properties.ShWeaponProperties.viewAngleLimit = 89f |
◆ weaponSets
WeaponSet [] BrokeProtocol.Properties.ShWeaponProperties.weaponSets |
◆ weight
float BrokeProtocol.Properties.ShWeaponProperties.weight |
The documentation for this class was generated from the following file: