◆ ammoItem
ShReference BrokeProtocol.Properties.ShWearableProperties.ammoItem |
◆ animator
Animator BrokeProtocol.Properties.ShWearableProperties.animator |
◆ availableApps
AppIndex [] BrokeProtocol.Properties.ShWearableProperties.availableApps |
◆ barrelT
Transform BrokeProtocol.Properties.ShWearableProperties.barrelT |
◆ capacity
float BrokeProtocol.Properties.ShWearableProperties.capacity |
◆ characterType
CharacterType BrokeProtocol.Properties.ShWearableProperties.characterType |
◆ exitTransforms
Transform [] BrokeProtocol.Properties.ShWearableProperties.exitTransforms |
◆ illegal
bool BrokeProtocol.Properties.ShWearableProperties.illegal |
◆ inventoryType
InventoryType BrokeProtocol.Properties.ShWearableProperties.inventoryType |
◆ itemName
string BrokeProtocol.Properties.ShWearableProperties.itemName |
◆ license
ShReference BrokeProtocol.Properties.ShWearableProperties.license |
◆ needItem
bool BrokeProtocol.Properties.ShWearableProperties.needItem |
◆ protection
float BrokeProtocol.Properties.ShWearableProperties.protection |
◆ referencePrefab
string BrokeProtocol.Properties.ShWearableProperties.referencePrefab |
◆ seats
Seat [] BrokeProtocol.Properties.ShWearableProperties.seats |
◆ skinnedMesh
SkinnedMeshRenderer BrokeProtocol.Properties.ShWearableProperties.skinnedMesh |
◆ syncAnimator
bool BrokeProtocol.Properties.ShWearableProperties.syncAnimator |
◆ turretT
Transform BrokeProtocol.Properties.ShWearableProperties.turretT |
◆ type
WearableType BrokeProtocol.Properties.ShWearableProperties.type |
◆ value
int BrokeProtocol.Properties.ShWearableProperties.value |
◆ viewAngleLimit
float BrokeProtocol.Properties.ShWearableProperties.viewAngleLimit = 89f |
◆ weaponSets
WeaponSet [] BrokeProtocol.Properties.ShWearableProperties.weaponSets |
◆ weight
float BrokeProtocol.Properties.ShWearableProperties.weight |
The documentation for this class was generated from the following file: