◆ ammoItem
| ShReference BrokeProtocol.Properties.ShWearableProperties.ammoItem |
◆ animator
| Animator BrokeProtocol.Properties.ShWearableProperties.animator |
◆ availableApps
| AppIndex [] BrokeProtocol.Properties.ShWearableProperties.availableApps |
◆ barrelT
| Transform BrokeProtocol.Properties.ShWearableProperties.barrelT |
◆ capacity
| float BrokeProtocol.Properties.ShWearableProperties.capacity |
◆ characterType
| CharacterType BrokeProtocol.Properties.ShWearableProperties.characterType |
◆ exitTransforms
| Transform [] BrokeProtocol.Properties.ShWearableProperties.exitTransforms |
◆ illegal
| bool BrokeProtocol.Properties.ShWearableProperties.illegal |
◆ inventoryType
| InventoryType BrokeProtocol.Properties.ShWearableProperties.inventoryType |
◆ itemName
| string BrokeProtocol.Properties.ShWearableProperties.itemName |
◆ license
| ShReference BrokeProtocol.Properties.ShWearableProperties.license |
◆ needItem
| bool BrokeProtocol.Properties.ShWearableProperties.needItem |
◆ protection
| float BrokeProtocol.Properties.ShWearableProperties.protection |
◆ referencePrefab
| string BrokeProtocol.Properties.ShWearableProperties.referencePrefab |
◆ seats
| Seat [] BrokeProtocol.Properties.ShWearableProperties.seats |
◆ skinnedMesh
| SkinnedMeshRenderer BrokeProtocol.Properties.ShWearableProperties.skinnedMesh |
◆ syncAnimator
| bool BrokeProtocol.Properties.ShWearableProperties.syncAnimator |
◆ turretT
| Transform BrokeProtocol.Properties.ShWearableProperties.turretT |
◆ type
| WearableType BrokeProtocol.Properties.ShWearableProperties.type |
◆ value
| int BrokeProtocol.Properties.ShWearableProperties.value |
◆ viewAngleLimit
| float BrokeProtocol.Properties.ShWearableProperties.viewAngleLimit = 89f |
◆ weaponSets
| WeaponSet [] BrokeProtocol.Properties.ShWearableProperties.weaponSets |
◆ weight
| float BrokeProtocol.Properties.ShWearableProperties.weight |
The documentation for this class was generated from the following file: