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override void | GameOver (bool successful) |
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◆ CrackingGame()
BrokeProtocol.Utility.CrackingGame.CrackingGame |
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ShPlayer | player, |
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int | targetID, |
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string | id, |
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string | optionID, |
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float | difficulty ) |
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inline |
◆ CrackAttempt()
void BrokeProtocol.Utility.CrackingGame.CrackAttempt |
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float | attempt | ) |
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inline |
◆ GameOver()
override void BrokeProtocol.Utility.CrackingGame.GameOver |
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bool | successful | ) |
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inlineprotectedvirtual |
◆ StartServerside()
override void BrokeProtocol.Utility.CrackingGame.StartServerside |
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| ) |
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inlinevirtual |
◆ attemptsLeft
float BrokeProtocol.Utility.CrackingGame.attemptsLeft |
◆ hintDeltaAngle
float BrokeProtocol.Utility.CrackingGame.hintDeltaAngle |
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protected |
◆ solution
float BrokeProtocol.Utility.CrackingGame.solution |
◆ winDeltaAngle
float BrokeProtocol.Utility.CrackingGame.winDeltaAngle |
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protected |
The documentation for this class was generated from the following file: