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| override void | GameOver (bool successful) |
| |
◆ CrackingGame()
| BrokeProtocol.Utility.CrackingGame.CrackingGame |
( |
ShPlayer | player, |
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int | targetID, |
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string | id, |
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string | optionID, |
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float | difficulty ) |
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inline |
◆ CrackAttempt()
| void BrokeProtocol.Utility.CrackingGame.CrackAttempt |
( |
float | attempt | ) |
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inline |
◆ GameOver()
| override void BrokeProtocol.Utility.CrackingGame.GameOver |
( |
bool | successful | ) |
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inlineprotectedvirtual |
◆ StartServerside()
| override void BrokeProtocol.Utility.CrackingGame.StartServerside |
( |
| ) |
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inlinevirtual |
◆ attemptsLeft
| float BrokeProtocol.Utility.CrackingGame.attemptsLeft |
◆ hintDeltaAngle
| float BrokeProtocol.Utility.CrackingGame.hintDeltaAngle |
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protected |
◆ solution
| float BrokeProtocol.Utility.CrackingGame.solution |
◆ winDeltaAngle
| float BrokeProtocol.Utility.CrackingGame.winDeltaAngle |
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protected |
The documentation for this class was generated from the following file: