◆ Minigame()
BrokeProtocol.Utility.Minigame.Minigame |
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ShPlayer | player, |
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int | targetID, |
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string | id, |
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string | optionID, |
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float | difficulty ) |
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inline |
◆ GameOver()
virtual void BrokeProtocol.Utility.Minigame.GameOver |
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bool | successful | ) |
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inlineprotectedvirtual |
◆ StartServerside()
virtual void BrokeProtocol.Utility.Minigame.StartServerside |
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| ) |
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inlinevirtual |
◆ difficulty
readonly float BrokeProtocol.Utility.Minigame.difficulty |
◆ gameActive
bool BrokeProtocol.Utility.Minigame.gameActive |
◆ id
readonly string BrokeProtocol.Utility.Minigame.id |
◆ optionID
readonly string BrokeProtocol.Utility.Minigame.optionID |
◆ player
readonly ShPlayer BrokeProtocol.Utility.Minigame.player |
◆ targetID
readonly int BrokeProtocol.Utility.Minigame.targetID |
The documentation for this class was generated from the following file: