◆ Minigame()
| BrokeProtocol.Utility.Minigame.Minigame |
( |
ShPlayer | player, |
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|
int | targetID, |
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string | id, |
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string | optionID, |
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float | difficulty ) |
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inline |
◆ GameOver()
| virtual void BrokeProtocol.Utility.Minigame.GameOver |
( |
bool | successful | ) |
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inlineprotectedvirtual |
◆ StartServerside()
| virtual void BrokeProtocol.Utility.Minigame.StartServerside |
( |
| ) |
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inlinevirtual |
◆ difficulty
| readonly float BrokeProtocol.Utility.Minigame.difficulty |
◆ gameActive
| bool BrokeProtocol.Utility.Minigame.gameActive |
◆ id
| readonly string BrokeProtocol.Utility.Minigame.id |
◆ optionID
| readonly string BrokeProtocol.Utility.Minigame.optionID |
◆ player
| readonly ShPlayer BrokeProtocol.Utility.Minigame.player |
◆ targetID
| readonly int BrokeProtocol.Utility.Minigame.targetID |
The documentation for this class was generated from the following file: