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override void | GameOver (bool successful) |
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◆ HackingGame()
BrokeProtocol.Utility.HackingGame.HackingGame |
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ShPlayer | player, |
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int | targetID, |
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string | id, |
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string | optionID, |
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float | difficulty ) |
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◆ GameOver()
override void BrokeProtocol.Utility.HackingGame.GameOver |
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bool | successful | ) |
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inlineprotectedvirtual |
◆ PlaceMark()
void BrokeProtocol.Utility.HackingGame.PlaceMark |
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Vector2 | location | ) |
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inline |
◆ PlaceProbe()
void BrokeProtocol.Utility.HackingGame.PlaceProbe |
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Vector2 | location | ) |
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inline |
◆ StartServerside()
override void BrokeProtocol.Utility.HackingGame.StartServerside |
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inlinevirtual |
◆ bugs
readonly List<HackingBug> BrokeProtocol.Utility.HackingGame.bugs = new() |
◆ bugsLeft
int BrokeProtocol.Utility.HackingGame.bugsLeft |
◆ hitDistance
const float BrokeProtocol.Utility.HackingGame.hitDistance = 0.015f |
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◆ maxBugCount
const int BrokeProtocol.Utility.HackingGame.maxBugCount = 30 |
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◆ minBugCount
const int BrokeProtocol.Utility.HackingGame.minBugCount = 4 |
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◆ probeID
byte BrokeProtocol.Utility.HackingGame.probeID |
◆ probes
readonly List<HackingProbe> BrokeProtocol.Utility.HackingGame.probes = new() |
◆ probesLeft
int BrokeProtocol.Utility.HackingGame.probesLeft |
◆ sqrDistance
◆ sqrSeparation
const float BrokeProtocol.Utility.HackingGame.sqrSeparation = sqrDistance * 4f |
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static |
The documentation for this class was generated from the following file: