Damage Get Up

Work on Ragdolls and Advanced Damage Model

Posted

I’m currently working to improve the combat and damage modeling in Broke Protocol. First of all, I want players/NPCs able to stumble and fall over after taking heavy damage. It should take into account the power of the hit, and the heath of the target. Falls and vehicle hits can also cause players to ragdoll […]

Church

New Version 0.583! Buyable Cars and Many Fixes

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EDIT: The files have just been hotfixed to v0.583 (5:16AM 29-3-2017 UTC) Hi a new version is available! Drug Dealer, Buyable/Lockable Vehicles, and a bunch of bug fixes for this release. This is a required download to play online! DOWNLOAD HERE (HOTFIXED) Alpha 0.583 Changes and Fixes -Cars at the police station are for sale […]

Full Servers

Busy Day for Broke Protocol (Download Here)

Posted

Hi everyone, not sure what happened but Broke Protocol just got a lot of attention overseas. The servers are actually filling up rather quickly and I’d really appreciate if players could download and run a server at home or a Windows VPN. Download Here Broke Protocol Alpha 0.58 Download You need to open inbound/outbound UDP […]

Homes Entrance

Ownable Apartments, Homes, and Garages

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I wanted to share the current concept of ownable homes in Broke Protocol. Again, this is in the early concept stages but the idea is that players would have their own homes, apartments, condos, and garages in the game. The home would be where players could save their assets, get rest, change their outfit, invite […]

Cylinder Studios Small

Collision and Fall Damage Physics

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So, I’m trying to fix the wonky physics and fall damage in Broke Protocol this weekend. Here’s some oldschool footage of (very serious) testing way back in the early alpha stages. Super Serious Physics Testing Also, there’s no offical testing planned this weekend. But if you do plan to head online, Message me on FB […]

Flashlight Lighting

Game Engine Upgrade and Refactoring

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So I’ve been upgrading and refactoring the game engine to the latest Unity 5.6 release! This should bring improvements and fixes to animation, lighting, and game performance. And now… working flashlights! Engine Upgrade Lighting Refactoring Also I’ve been cleaning up the code and refactoring which kind of feels like this: It’s painstaking work but in […]

Weapon Arsenal

Game Balancing, Actions, and Reactions

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23,715 That’s how many lines of code I’m up to. Luckily, the hard low-lowel engine and networking code has mostly been finished. Now the focus is on gameplay and balancing which is.. kind of fun. A Dwarf Fortress, masochistic kind of FUN. In a typical first-person shooter, game balancing comes down to tweaking weapon parameters […]

Vehicles Progress

Vehicles Work in Progress Preview

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If you’re wondering what the future holds for Broke Protocol vehicles, then say no more. I wanted to compile the current vehicles that just need a little more work to be drivable. The different types of vehicles may give you a hint to some new jobs that are incoming. So you can earn a little […]

Bazooka Testing Feedback

Alpha Feedback Weekend 1 Complete

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Ok, so we had an awesome time playtesting over the weekend. Bazookas are definitely not the best drive-by weapon, I’ve learned. Also, I got excellent feed back from our group of testers. Some words of praise are always welcome: “Your game looks amazing so far” “It was a crap-ton of fun” “it looks like it […]