Asset Modding

Devlog #3: Modding Capabilities and Cleanup

Posted

Hello everyone. We’ve been hard at work preparing our big 1.0 milestone update and we’re keen to update you on our final steps before release. Today marks the 2 year anniversary of our Steam release so what better day to release our 3rd (and likely final 1.0 milestone) devlog. And they say the perfect trilogy […]

Usability Coding

Devlog #2: Usability and Back-End Progress

Posted

Hello everyone, this is the second installment of our ongoing devlog series. These news posts will highlight key elements of our development process and decision making towards the upcoming milestone update: 1.0. Much of the focus over the past couple of weeks has been on improving usability with some cool new features and back-end changes. […]

Dirtbikes

Racer Update – New Vehicles, Mission, and Assets

Posted

In preparation for a race tournament over the coming weeks, Broke Protocol is releasing a big update focusing on racing and track assets. You’ll find 2 new types of drivable vehicles: dirtbikes and go-karts for competitive racing or general hooliganism. Check around the military base and Ferris wheel on the Default map for the new […]