Broke Protocol Game API Reference  1.39
Code reference for server and client scripting
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BrokeProtocol.API.TransportEvents Class Reference
Inheritance diagram for BrokeProtocol.API.TransportEvents:
BrokeProtocol.API.MovableEvents BrokeProtocol.API.PhysicalEvents BrokeProtocol.API.DestroyableEvents BrokeProtocol.API.MountableEvents BrokeProtocol.API.DamageableEvents BrokeProtocol.API.EntityEvents BrokeProtocol.API.BaseEvents

Additional Inherited Members

- Public Member Functions inherited from BrokeProtocol.API.MovableEvents
override bool Damage (ShDamageable damageable, DamageIndex damageIndex, float amount, ShPlayer attacker, Collider collider, Vector3 hitPoint, Vector3 hitNormal)
 
override bool Death (ShDestroyable destroyable, ShPlayer attacker)
 
override bool Respawn (ShEntity entity)
 
override bool Spawn (ShEntity entity)
 
- Public Member Functions inherited from BrokeProtocol.API.PhysicalEvents
override bool Spawn (ShEntity entity)
 
- Public Member Functions inherited from BrokeProtocol.API.DestroyableEvents
virtual bool DestroySelf (ShDestroyable destroyable)
 
virtual bool Heal (ShDestroyable destroyable, float amount, ShPlayer healer)
 
- Public Member Functions inherited from BrokeProtocol.API.EntityEvents
virtual bool Initialize (ShEntity entity)
 
virtual bool Destroy (ShEntity entity)
 
virtual bool AddItem (ShEntity entity, int itemIndex, int amount, bool dispatch)
 
virtual bool RemoveItem (ShEntity entity, int itemIndex, int amount, bool dispatch)
 
virtual bool TransferItem (ShEntity entity, byte deltaType, int itemIndex, int amount, bool dispatch)
 
virtual bool SecurityTrigger (ShEntity entity, Collider other)
 
virtual bool NewSector (ShEntity entity, List< Sector > newSectors)
 
virtual bool SameSector (ShEntity entity)
 
virtual bool MissileLocked (ShEntity entity, ShThrown missile)
 
virtual bool SetParent (ShEntity entity, Transform parent)
 

The documentation for this class was generated from the following file: