Broke Protocol Game API Reference  1.39
Code reference for server and client scripting
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BrokeProtocol.Collections.LaserBuffer Member List

This is the complete list of members for BrokeProtocol.Collections.LaserBuffer, including all inherited members.

ActivateBuffer(GameObject prefab, int capacity)BrokeProtocol.Collections.ActivateBufferinline
audioCacheBrokeProtocol.Collections.BaseBufferprotected
BaseBuffer(GameObject prefab, int capacity)BrokeProtocol.Collections.BaseBufferinline
CoroutineBuffer(GameObject prefab, int capacity)BrokeProtocol.Collections.CoroutineBufferinline
coroutineCacheBrokeProtocol.Collections.CoroutineBufferprotected
CreateItem()BrokeProtocol.Collections.LaserBufferinlineprotectedvirtual
DestroyItem(GameObject g)BrokeProtocol.Collections.LaserBufferinlineprotectedvirtual
Execute(ShUnderbarrel underbarrel)BrokeProtocol.Collections.LaserBufferinline
BrokeProtocol::Collections::CoroutineBuffer.Execute()BrokeProtocol.Collections.BaseBuffer
GetItem(GameObject g)BrokeProtocol.Collections.CoroutineBufferinlineprotectedvirtual
LaserBuffer(GameObject prefab, int capacity)BrokeProtocol.Collections.LaserBufferinline
lightCacheBrokeProtocol.Collections.BaseBufferprotected
particleCacheBrokeProtocol.Collections.BaseBufferprotected
PoolLoop(GameObject g)BrokeProtocol.Collections.LaserBufferinlineprotected
Release(GameObject g)BrokeProtocol.Collections.BaseBuffer
ReleaseDelay(GameObject g, float delay)BrokeProtocol.Collections.BaseBufferinlineprotected
ReleaseItem(GameObject g)BrokeProtocol.Collections.CoroutineBufferinlineprotectedvirtual
rendererCacheBrokeProtocol.Collections.LaserBufferprotected
transformCacheBrokeProtocol.Collections.BaseBufferprotected