Broke Protocol Game API Reference  1.39
Code reference for server and client scripting
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Public Member Functions | Protected Member Functions | Protected Attributes | List of all members
BrokeProtocol.Collections.LaserBuffer Class Reference
Inheritance diagram for BrokeProtocol.Collections.LaserBuffer:
BrokeProtocol.Collections.CoroutineBuffer BrokeProtocol.Collections.ActivateBuffer BrokeProtocol.Collections.BaseBuffer

Public Member Functions

 LaserBuffer (GameObject prefab, int capacity)
 
GameObject Execute (ShUnderbarrel underbarrel)
 
- Public Member Functions inherited from BrokeProtocol.Collections.CoroutineBuffer
 CoroutineBuffer (GameObject prefab, int capacity)
 
- Public Member Functions inherited from BrokeProtocol.Collections.ActivateBuffer
 ActivateBuffer (GameObject prefab, int capacity)
 
- Public Member Functions inherited from BrokeProtocol.Collections.BaseBuffer
 BaseBuffer (GameObject prefab, int capacity)
 
GameObject Execute ()
 
void Release (GameObject g)
 

Protected Member Functions

override GameObject CreateItem ()
 
override void DestroyItem (GameObject g)
 
override IEnumerator PoolLoop (GameObject g)
 
- Protected Member Functions inherited from BrokeProtocol.Collections.CoroutineBuffer
override void GetItem (GameObject g)
 
override void ReleaseItem (GameObject g)
 
IEnumerator PoolLoop (GameObject g)
 
- Protected Member Functions inherited from BrokeProtocol.Collections.BaseBuffer
IEnumerator ReleaseDelay (GameObject g, float delay)
 

Protected Attributes

Dictionary< GameObject, LensFlare > rendererCache = new ()
 
- Protected Attributes inherited from BrokeProtocol.Collections.CoroutineBuffer
Dictionary< GameObject, Coroutine > coroutineCache = new ()
 
- Protected Attributes inherited from BrokeProtocol.Collections.BaseBuffer
Dictionary< GameObject, Transform > transformCache = new ()
 
Dictionary< GameObject, ParticleSystem > particleCache = new ()
 
Dictionary< GameObject, AudioSource > audioCache = new ()
 
Dictionary< GameObject, Light > lightCache = new ()
 

Constructor & Destructor Documentation

◆ LaserBuffer()

BrokeProtocol.Collections.LaserBuffer.LaserBuffer ( GameObject prefab,
int capacity )
inline

Member Function Documentation

◆ CreateItem()

override GameObject BrokeProtocol.Collections.LaserBuffer.CreateItem ( )
inlineprotectedvirtual

◆ DestroyItem()

override void BrokeProtocol.Collections.LaserBuffer.DestroyItem ( GameObject g)
inlineprotectedvirtual

◆ Execute()

GameObject BrokeProtocol.Collections.LaserBuffer.Execute ( ShUnderbarrel underbarrel)
inline

◆ PoolLoop()

override IEnumerator BrokeProtocol.Collections.LaserBuffer.PoolLoop ( GameObject g)
inlineprotected

Member Data Documentation

◆ rendererCache

Dictionary<GameObject, LensFlare> BrokeProtocol.Collections.LaserBuffer.rendererCache = new ()
protected

The documentation for this class was generated from the following file: