◆ LaserBuffer()
BrokeProtocol.Collections.LaserBuffer.LaserBuffer |
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GameObject | prefab, |
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int | capacity ) |
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inline |
◆ CreateItem()
override GameObject BrokeProtocol.Collections.LaserBuffer.CreateItem |
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inlineprotectedvirtual |
◆ DestroyItem()
override void BrokeProtocol.Collections.LaserBuffer.DestroyItem |
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GameObject | g | ) |
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inlineprotectedvirtual |
◆ Execute()
GameObject BrokeProtocol.Collections.LaserBuffer.Execute |
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ShUnderbarrel | underbarrel | ) |
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inline |
◆ PoolLoop()
override IEnumerator BrokeProtocol.Collections.LaserBuffer.PoolLoop |
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GameObject | g | ) |
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inlineprotected |
◆ rendererCache
Dictionary<GameObject, LensFlare> BrokeProtocol.Collections.LaserBuffer.rendererCache = new () |
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protected |
The documentation for this class was generated from the following file: