◆ BuyEntityAction()
| void BrokeProtocol.Entities.ClTransport.BuyEntityAction |
( |
| ) |
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protected |
◆ BuyEntityTest()
| override bool BrokeProtocol.Entities.ClTransport.BuyEntityTest |
( |
| ) |
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protectedvirtual |
◆ ClMove()
| override void BrokeProtocol.Entities.ClTransport.ClMove |
( |
| ) |
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inlinevirtual |
◆ ClTransportState()
| void BrokeProtocol.Entities.ClTransport.ClTransportState |
( |
byte | state | ) |
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◆ DrivingTest()
| bool BrokeProtocol.Entities.ClTransport.DrivingTest |
( |
| ) |
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protected |
◆ Initialize()
| override void BrokeProtocol.Entities.ClTransport.Initialize |
( |
| ) |
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inlinevirtual |
◆ LockAction()
| void BrokeProtocol.Entities.ClTransport.LockAction |
( |
| ) |
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protected |
◆ LockpickAction()
| void BrokeProtocol.Entities.ClTransport.LockpickAction |
( |
| ) |
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protected |
◆ LockpickTest()
| bool BrokeProtocol.Entities.ClTransport.LockpickTest |
( |
| ) |
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protected |
◆ LockTest()
| bool BrokeProtocol.Entities.ClTransport.LockTest |
( |
| ) |
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protected |
◆ OnDisable()
| void BrokeProtocol.Entities.ClTransport.OnDisable |
( |
| ) |
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inlineprotected |
◆ ParkAction()
| void BrokeProtocol.Entities.ClTransport.ParkAction |
( |
| ) |
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protected |
◆ ParkTest()
| bool BrokeProtocol.Entities.ClTransport.ParkTest |
( |
| ) |
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protected |
◆ ReadActivateData()
| override void BrokeProtocol.Entities.ClTransport.ReadActivateData |
( |
| ) |
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inlinevirtual |
◆ RefreshActions()
| override void BrokeProtocol.Entities.ClTransport.RefreshActions |
( |
| ) |
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inlinevirtual |
◆ RepairAction()
| void BrokeProtocol.Entities.ClTransport.RepairAction |
( |
| ) |
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protected |
◆ RepairTest()
| bool BrokeProtocol.Entities.ClTransport.RepairTest |
( |
| ) |
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protected |
◆ SetControlledPhysics()
| override void BrokeProtocol.Entities.ClTransport.SetControlledPhysics |
( |
bool | setting | ) |
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|
inlinevirtual |
◆ SirenOffAction()
| void BrokeProtocol.Entities.ClTransport.SirenOffAction |
( |
| ) |
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protected |
◆ SirenOffTest()
| bool BrokeProtocol.Entities.ClTransport.SirenOffTest |
( |
| ) |
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protected |
◆ SirenOnAction()
| void BrokeProtocol.Entities.ClTransport.SirenOnAction |
( |
| ) |
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protected |
◆ SirenOnTest()
| bool BrokeProtocol.Entities.ClTransport.SirenOnTest |
( |
| ) |
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protected |
◆ StartTowingAction()
| void BrokeProtocol.Entities.ClTransport.StartTowingAction |
( |
| ) |
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|
protected |
◆ StartTowingTest()
| bool BrokeProtocol.Entities.ClTransport.StartTowingTest |
( |
| ) |
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protected |
◆ StopTowingAction()
| void BrokeProtocol.Entities.ClTransport.StopTowingAction |
( |
| ) |
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protected |
◆ StopTowingTest()
| bool BrokeProtocol.Entities.ClTransport.StopTowingTest |
( |
| ) |
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protected |
◆ TurnOff()
| override void BrokeProtocol.Entities.ClTransport.TurnOff |
( |
| ) |
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inlinevirtual |
◆ TurnOn()
| override void BrokeProtocol.Entities.ClTransport.TurnOn |
( |
| ) |
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inlinevirtual |
◆ UnlockAction()
| void BrokeProtocol.Entities.ClTransport.UnlockAction |
( |
| ) |
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protected |
◆ UnlockTest()
| bool BrokeProtocol.Entities.ClTransport.UnlockTest |
( |
| ) |
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protected |
◆ UpdateHealth()
| override void BrokeProtocol.Entities.ClTransport.UpdateHealth |
( |
float | newHealth, |
|
|
bool | activate ) |
|
inlinevirtual |
◆ currentRPM
| float BrokeProtocol.Entities.ClTransport.currentRPM |
|
protected |
◆ engineSound
| AudioSource BrokeProtocol.Entities.ClTransport.engineSound |
◆ engineTransform
| Transform BrokeProtocol.Entities.ClTransport.engineTransform |
◆ fireSystem
| ParticleSystem BrokeProtocol.Entities.ClTransport.fireSystem |
◆ gearRatio
| float BrokeProtocol.Entities.ClTransport.gearRatio = 2f |
|
protected |
◆ gears
| int BrokeProtocol.Entities.ClTransport.gears = 1 |
|
protected |
◆ lightsObject
| GameObject BrokeProtocol.Entities.ClTransport.lightsObject |
◆ policeLightsObject
| GameObject BrokeProtocol.Entities.ClTransport.policeLightsObject |
◆ skidParticles
| ParticleSystem [] BrokeProtocol.Entities.ClTransport.skidParticles |
◆ skidSound
| AudioSource BrokeProtocol.Entities.ClTransport.skidSound |
|
protected |
◆ skidTrails
| TrailRenderer [] BrokeProtocol.Entities.ClTransport.skidTrails |
◆ skidTransforms
| Transform [] BrokeProtocol.Entities.ClTransport.skidTransforms |
◆ smokeSystem
| ParticleSystem BrokeProtocol.Entities.ClTransport.smokeSystem |
◆ smokeThreshold
| float BrokeProtocol.Entities.ClTransport.smokeThreshold |
|
protected |
◆ soundThreshold
| float BrokeProtocol.Entities.ClTransport.soundThreshold |
|
protected |
◆ towHide
| GameObject BrokeProtocol.Entities.ClTransport.towHide |
◆ towLine
| LineRenderer BrokeProtocol.Entities.ClTransport.towLine |
◆ transport
| ShTransport BrokeProtocol.Entities.ClTransport.transport |
|
protected |
◆ wheelsModels
| Transform [] BrokeProtocol.Entities.ClTransport.wheelsModels |
The documentation for this class was generated from the following file:
- Prefab/Serialized/Entity/Damageable/Mountable/Destroyable/Physical/Movable/Transport/ClTransport.cs