◆ BuyEntityAction()
void BrokeProtocol.Entities.ClTransport.BuyEntityAction |
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◆ BuyEntityTest()
override bool BrokeProtocol.Entities.ClTransport.BuyEntityTest |
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◆ ClMove()
override void BrokeProtocol.Entities.ClTransport.ClMove |
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◆ ClTransportState()
void BrokeProtocol.Entities.ClTransport.ClTransportState |
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byte | state | ) |
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◆ DrivingTest()
bool BrokeProtocol.Entities.ClTransport.DrivingTest |
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◆ Initialize()
override void BrokeProtocol.Entities.ClTransport.Initialize |
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◆ LockAction()
void BrokeProtocol.Entities.ClTransport.LockAction |
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◆ LockpickAction()
void BrokeProtocol.Entities.ClTransport.LockpickAction |
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◆ LockpickTest()
bool BrokeProtocol.Entities.ClTransport.LockpickTest |
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◆ LockTest()
bool BrokeProtocol.Entities.ClTransport.LockTest |
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◆ OnDisable()
void BrokeProtocol.Entities.ClTransport.OnDisable |
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◆ ParkAction()
void BrokeProtocol.Entities.ClTransport.ParkAction |
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◆ ParkTest()
bool BrokeProtocol.Entities.ClTransport.ParkTest |
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◆ ReadActivateData()
override void BrokeProtocol.Entities.ClTransport.ReadActivateData |
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◆ RefreshActions()
override void BrokeProtocol.Entities.ClTransport.RefreshActions |
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inlinevirtual |
◆ RepairAction()
void BrokeProtocol.Entities.ClTransport.RepairAction |
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◆ RepairTest()
bool BrokeProtocol.Entities.ClTransport.RepairTest |
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◆ SetControlledPhysics()
override void BrokeProtocol.Entities.ClTransport.SetControlledPhysics |
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bool | setting | ) |
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◆ SirenOffAction()
void BrokeProtocol.Entities.ClTransport.SirenOffAction |
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◆ SirenOffTest()
bool BrokeProtocol.Entities.ClTransport.SirenOffTest |
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◆ SirenOnAction()
void BrokeProtocol.Entities.ClTransport.SirenOnAction |
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◆ SirenOnTest()
bool BrokeProtocol.Entities.ClTransport.SirenOnTest |
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◆ StartTowingAction()
void BrokeProtocol.Entities.ClTransport.StartTowingAction |
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◆ StartTowingTest()
bool BrokeProtocol.Entities.ClTransport.StartTowingTest |
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◆ StopTowingAction()
void BrokeProtocol.Entities.ClTransport.StopTowingAction |
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◆ StopTowingTest()
bool BrokeProtocol.Entities.ClTransport.StopTowingTest |
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◆ TurnOff()
override void BrokeProtocol.Entities.ClTransport.TurnOff |
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◆ TurnOn()
override void BrokeProtocol.Entities.ClTransport.TurnOn |
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◆ UnlockAction()
void BrokeProtocol.Entities.ClTransport.UnlockAction |
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◆ UnlockTest()
bool BrokeProtocol.Entities.ClTransport.UnlockTest |
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◆ UpdateHealth()
override void BrokeProtocol.Entities.ClTransport.UpdateHealth |
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float | newHealth, |
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bool | activate ) |
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inlinevirtual |
◆ currentRPM
float BrokeProtocol.Entities.ClTransport.currentRPM |
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protected |
◆ engineSound
AudioSource BrokeProtocol.Entities.ClTransport.engineSound |
◆ engineTransform
Transform BrokeProtocol.Entities.ClTransport.engineTransform |
◆ fireSystem
ParticleSystem BrokeProtocol.Entities.ClTransport.fireSystem |
◆ gearRatio
float BrokeProtocol.Entities.ClTransport.gearRatio = 2f |
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protected |
◆ gears
int BrokeProtocol.Entities.ClTransport.gears = 1 |
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protected |
◆ lightsObject
GameObject BrokeProtocol.Entities.ClTransport.lightsObject |
◆ policeLightsObject
GameObject BrokeProtocol.Entities.ClTransport.policeLightsObject |
◆ skidParticles
ParticleSystem [] BrokeProtocol.Entities.ClTransport.skidParticles |
◆ skidSound
AudioSource BrokeProtocol.Entities.ClTransport.skidSound |
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◆ skidTrails
TrailRenderer [] BrokeProtocol.Entities.ClTransport.skidTrails |
◆ skidTransforms
Transform [] BrokeProtocol.Entities.ClTransport.skidTransforms |
◆ smokeSystem
ParticleSystem BrokeProtocol.Entities.ClTransport.smokeSystem |
◆ smokeThreshold
float BrokeProtocol.Entities.ClTransport.smokeThreshold |
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◆ soundThreshold
float BrokeProtocol.Entities.ClTransport.soundThreshold |
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◆ towHide
GameObject BrokeProtocol.Entities.ClTransport.towHide |
◆ towLine
LineRenderer BrokeProtocol.Entities.ClTransport.towLine |
◆ transport
ShTransport BrokeProtocol.Entities.ClTransport.transport |
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protected |
◆ wheelsModels
Transform [] BrokeProtocol.Entities.ClTransport.wheelsModels |
The documentation for this class was generated from the following file:
- Prefab/Serialized/Entity/Damageable/Mountable/Destroyable/Physical/Movable/Transport/ClTransport.cs