◆ SplineNodeParameters() [1/2]
BrokeProtocol.Parameters.SplineNodeParameters.SplineNodeParameters |
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◆ SplineNodeParameters() [2/2]
BrokeProtocol.Parameters.SplineNodeParameters.SplineNodeParameters |
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SplineNode | serialized | ) |
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inline |
◆ ReadBytes()
override void BrokeProtocol.Parameters.SplineNodeParameters.ReadBytes |
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GameObject | o | ) |
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inlinevirtual |
◆ UpdateObject()
override void BrokeProtocol.Parameters.SplineNodeParameters.UpdateObject |
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Transform | t | ) |
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◆ WriteBytes()
override void BrokeProtocol.Parameters.SplineNodeParameters.WriteBytes |
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ref object[] | args | ) |
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◆ hasNext
bool BrokeProtocol.Parameters.SplineNodeParameters.hasNext |
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protected |
◆ nextIndex
ChildIndex BrokeProtocol.Parameters.SplineNodeParameters.nextIndex |
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protected |
The documentation for this class was generated from the following file: