Broke Protocol Game API Reference
1.39
Code reference for server and client scripting
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Public Member Functions | |
override void | Relocate (Vector3 position, Quaternion rotation, bool zeroVelocity) |
Public Member Functions inherited from BrokeProtocol.Entities.ClThrown | |
override void | Destroy () |
Public Member Functions inherited from BrokeProtocol.Entities.ClPhysical | |
virtual void | SetControlledPhysics (bool setting) |
override void | Initialize () |
virtual void | ClMove () |
override void | TurnOn () |
override void | TurnOff () |
void | UpdateLatestState (Vector3 position, Quaternion rotation) |
override void | ReadActivateData () |
void | ForceLatestState () |
Public Member Functions inherited from BrokeProtocol.Entities.ClDestroyable | |
virtual void | UpdateHealth (float newHealth, bool activate) |
Public Member Functions inherited from BrokeProtocol.Entities.ClMountable | |
override void | RefreshActions () |
void | PlayAlert () |
Public Member Functions inherited from BrokeProtocol.Entities.ClEntity | |
void | DeserializeAnimator (byte[] stateArray) |
void | DeserializeParameters (byte[] stateArray) |
bool | TypeActionTest (string type) |
void | StartMapMarker (Color color) |
void | DestroyMapMarker () |
virtual void | ReadInitData () |
void | VideoPlay (string videoURL, float startTime) |
void | VideoStop () |
void | ClDestroyEffect (int destroyEffectIndex) |
Public Member Functions inherited from BrokeProtocol.Client.Buttons.ClActionable | |
virtual void | FinishedActions () |
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inlinevirtual |
Reimplemented from BrokeProtocol.Entities.ClEntity.