Hi everyone! So I’m getting ready for testing and don’t have time to do a longer write-up. But, I just wanted to drop an image of some current NavMesh work for AI […]
So all day today, I’ve been working on a Battle Royale Gamemode/Mission. This will be the first Mission of many to come. To elaborate, Missions are optional gamemodes that players can vote […]
First off, animation plays big part in making a game feel fluid and “juicy.” Even a blocky game like this can look solid as long as the animations feel smooth. But I’ve […]
Winter… is coming. Erm, actually finishing I guess. Firstly, welcome back to another round of daily updates on Broke Protocol. I hope to make this a regular thing. Anyway, The past few […]
All new Features are here! We had some great testing sessions in the past year. And we were taking notes. Tons of them! Finally, after 1 year of rebuilding, refining, and adding […]