NavMesh and Testing 1.. 2..

Hi everyone! So I’m getting ready for testing and don’t have time to do a longer write-up. But, I just wanted to drop an image of some current NavMesh work for AI […]

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Battle Royale Looting

Battle Royale and Custom Game Missions

So all day today, I’ve been working on a Battle Royale Gamemode/Mission. This will be the first Mission of many to come. To elaborate, Missions are optional gamemodes that players can vote […]

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Dynamic Weather and Traffic

Dynamic Weather, AI, and Time Syncing

Winter… is coming. Erm, actually finishing I guess. Firstly, welcome back to another round of daily updates on Broke Protocol. I hope to make this a regular thing. Anyway, The past few […]

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