I wanted to share the current concept of ownable homes in Broke Protocol. Again, this is in the early concept stages but the idea is that players would have their own homes, […]
So, I’m trying to fix the wonky physics and fall damage in Broke Protocol this weekend. Here’s some oldschool footage of (very serious) testing way back in the early alpha stages. Super […]
So I’ve been upgrading and refactoring the game engine to the latest Unity 5.6 release! This should bring improvements and fixes to animation, lighting, and game performance. And now… working flashlights! Engine […]
23,715 That’s how many lines of code I’m up to. Luckily, the hard low-lowel engine and networking code has mostly been finished. Now the focus is on gameplay and balancing which is.. […]
If you’re wondering what the future holds for Broke Protocol vehicles, then say no more. I wanted to compile the current models that just need a little more work to be drivable. […]