Cylinder Studios Small

Collision and Fall Damage Physics

So, I’m trying to fix the wonky physics and fall damage in Broke Protocol this weekend. Here’s some oldschool footage of (very serious) testing way back in the early alpha stages. Super […]

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Flashlight Lighting

Game Engine Upgrade and Refactoring

So I’ve been upgrading and refactoring the game engine to the latest Unity 5.6 release! This should bring improvements and fixes to animation, lighting, and game performance. And now… working flashlights! Engine […]

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Weapon Arsenal

Game Balancing, Actions, and Reactions

23,715 That’s how many lines of code I’m up to. Luckily, the hard low-lowel engine and networking code has mostly been finished. Now the focus is on gameplay and balancing which is.. […]

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Vehicles Progress

Vehicles Work in Progress Preview

If you’re wondering what the future holds for Broke Protocol vehicles, then say no more. I wanted to compile the current models that just need a little more work to be drivable. […]

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