|
bool | UpdateHitPoint () |
|
override void | InitializeOnPlayer (ShPlayer player) |
|
bool | PlaceOnGround (out RaycastHit hit) |
|
override void | HitCheck (out RaycastHit hit) |
|
virtual string | GetTargetType () |
|
override void | Use () |
|
void | RemoveAmmo () |
|
override Vector3 | GetWeaponPosition () |
|
override Vector3 | GetWeaponVector () |
|
override void | ResetAmmo () |
|
void | RecalulcateFactors () |
|
Transform | AcceptAttachment (ShAttachment a) |
|
virtual Transform | GetAttachmentPoint (int typeIndex) |
|
override void | DestroyExtras () |
|
void | SetVisible (bool setting) |
|
virtual StringBuilder | GetTooltip () |
|
override void | DestroyExtras () |
|
int | GetValue (int count, bool markup) |
|
virtual void | Reload () |
|
void | UpdatePrimaryAmmo (int delta) |
|
void | UpdateSecondaryAmmo (int delta) |
|
virtual bool | CanUse () |
|
override void | PreInitialize (int ID) |
|
override void | Initialize () |
|
override void | Spawn (Vector3 position, Quaternion rotation, Transform placeT) |
|
void | Rearm (float amount) |
|
virtual void | Mounted (ShPlayer occupant, int enterSeat) |
|
virtual bool | IsAccessible (ShPlayer attempter, bool checkOwner) |
|
virtual void | ResetInputs () |
|
override void | Restore (Vector3 position, Quaternion rotation, Transform placeT) |
|
void | IncrementFireTime (float delay) |
|
void | MountFire () |
|
override void | CleanUp () |
|
virtual void | HitEffect (Collider collider, DamageIndex damageIndex, Vector3 point, Vector3 normal) |
|
Bounds | GetWorldBounds () |
|
override void | CheckSave () |
|
float | GetLocalY (Vector3 worldPosition) |
|
float | GetFlatAngle (Vector3 v) |
|
virtual bool | InActionRange (ShEntity e) |
|
bool | CanSeeEntity (ShEntity other, bool checkInFront=false, float viewRange=Util.visibleRange) |
|
bool | GetOverlapEntity< T > (Vector3 position, Quaternion rotation, int maskIndex, float extentsMultiplier, Predicate< T > predicate, out T entity) |
|
bool | CanSpawn (Vector3 position, Quaternion rotation, ShEntity[] ignoreArray) |
|
bool | CanSee (Vector3 position) |
|
float | Distance (ShEntity other) |
|
float | DistanceSqr (ShEntity other) |
|
float | DistanceSqr2D (ShEntity other) |
|
float | DistanceSqr2D (Vector3 other) |
|
float | Distance (Vector3 other) |
|
float | DistanceSqr (Vector3 other) |
|
void | SetParent (Transform parent) |
|
void | SetPosition (Vector3 position) |
|
virtual void | SetRotation (Quaternion rotation) |
|
void | SetPositionSafe (Vector3 targetPosition) |
|
virtual void | Destroy () |
|
void | DeactivateEntity () |
|
void | IgnoreCollision (ShPlayer p, bool ignore) |
|
IEnumerator | ResetCollisions (ShPlayer p) |
|
virtual void | SetTransform (Vector3 position, Quaternion rotation, bool zeroVelocity) |
|
int | InventoryValue () |
|
int | GetMyItemValue (ShItem item, bool markup) |
|
void | SendViewerDelta (byte delta, int itemIndex, int amount, ShPlayer ignorePlayer) |
|
void | TransferMoney (byte deltaType, int amount=1, bool dispatch=true) |
|
void | TransferItem (byte deltaType, ShItem item, int amount=1, bool dispatch=true) |
|
bool | ValidTransfer (int itemIndex, int amount) |
|
virtual void | TransferItem (byte deltaType, int itemIndex, int amount=1, bool dispatch=true) |
|
byte[] | SerializeMyItems () |
|
SizedArray | SerializeShop () |
|
void | DeserializeMyItems (byte[] inventoryArray) |
|
void | DeserializeShop (byte[] inventoryArray) |
|
virtual void | AddToMyItems (int itemIndex, int amount, bool dispatch) |
|
void | AddToTradeItems (int itemIndex, int amount) |
|
virtual void | RemoveFromMyItems (int itemIndex, int amount, bool dispatch) |
|
void | RemoveFromTradeItems (int itemIndex, int amount) |
|
virtual bool | CanBeSearched (ShPlayer p) |
|
bool | CanBeCracked (ShPlayer p) |
|
int | ItemCount (Dictionary< int, InventoryItem > inventory, int itemIndex) |
|
bool | HasItem (ShItem item) |
|
bool | HasItem (int itemIndex) |
|
int | MyItemCount (ShEntity item) |
|
int | TradeItemCount (ShEntity item) |
|
int | MyItemCount (int itemIndex) |
|
int | TradeItemCount (int itemIndex) |
|
void | ClearAllViewers () |
|
void | RemoveViewer (ShPlayer viewer) |
|
bool | ShopCanBuy (ShItem item) |
|
virtual void | InitializeEditor () |
|
virtual void | BoundsHighlightAdd () |
|
virtual void | BoundsHighlightRemove () |
|
void | Trigger (Collider collider, string eventName, bool enter) |
|
ClPlaceable | clPlaceable |
|
RaycastHit | hitPoint |
|
ShEntity | placeableEntity |
|
byte | burstSize = 1 |
|
byte | currentBurst |
|
ClEquipable | clEquipable |
|
CharacterType | characterType |
|
string | attachBone = "RightHand" |
|
Grip | grip |
|
float | moveSpeed = 1f |
|
ShMuzzle | curMuzzle |
|
ShSight | curSight |
|
ShUnderbarrel | curUnderbarrel |
|
float | accuracyFactor = 1f |
|
float | recoilFactor = 1f |
|
float | recoveryFactor = 1f |
|
ClItem | clItem |
|
string | itemName |
|
bool | needItem |
|
bool | illegal |
|
ShItem | license |
|
float | weight |
|
ShItem | ammoItem |
|
ClMountable | clMountable |
|
SvMountable | svMountable |
|
Seat[] | seats |
|
Transform[] | exitTransforms |
|
float | viewAngleLimit = 89f |
|
Transform | turretT |
|
Transform | barrelT |
|
WeaponSet[] | weaponSets |
|
int | weaponIndex |
|
Vector2 | recoilP |
|
Vector2 | recoilV |
|
ShPlayer[] | occupants |
|
float | nextFire |
|
SvDamageable | svDamageable |
|
ClEntity | clEntity |
|
SvEntity | svEntity |
|
Animator | animator |
|
bool | syncAnimator |
|
ShPlayer | controller |
|
Dictionary< string, string > | dynamicActions = new () |
|
bool | isHuman |
|
float | videoStartTime |
|
string | profile = string.Empty |
|
bool | isWorldEntity |
|
Renderer[] | renderers |
|
AppIndex[] | availableApps |
|
InventoryType | inventoryType |
|
Dictionary< int, InventoryItem > | myItems = new () |
|
Dictionary< int, InventoryItem > | tradeItems = new () |
|
HashSet< ShPlayer > | viewers = new () |
|
HashSet< Collider > | colliders |
|
int | ID |
|
int | index |
|
ShManager | manager |
|
int | value |
|
int | respawnFrame |
|
Vector3 | relativeVelocity |
|
Bounds | bounds |
|
string | referencePrefab |
|
GameObject | go |
|
Transform | mainT |
|
string | data |
|
BoundsHighlight | highlight |
|
void | DeltaClip (int delta) |
|
IEnumerator | RearmLoop () |
|
IEnumerator | MoveTurret () |
|
virtual void | UpdateMainColliders () |
|
InventoryItem | DeserializeItem (byte[] itemArray) |
|
InventoryItem | DeserializeShopItem (byte[] itemArray) |
|
void | AddToInventory (Dictionary< int, InventoryItem > inventory, int itemIndex, int amount) |
|
void | RemoveFromInventory (Dictionary< int, InventoryItem > inventory, int itemIndex, int amount) |
|
float | spawnDelay |
|
Vector3 | colliderCenter |
|
Vector3 | colliderExtents |
|
bool | hideInHand |
|
float | useDelay = 1f |
|
bool | fireAnimation = true |
|
AudioSource | useSound |
|