Broke Protocol Game API Reference
1.39
Code reference for server and client scripting
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Here is a list of all functions with links to the classes they belong to:
- l -
LabelID() :
BrokeProtocol.Required.LabelID
Language() :
BrokeProtocol.Utility.Language
LaserBuffer() :
BrokeProtocol.Collections.LaserBuffer
LateUpdate() :
BrokeProtocol.Client.UI.MainCamera
,
BrokeProtocol.Entities.ClPlayer
LayerBuffer() :
BrokeProtocol.Collections.LayerBuffer
LayerType() :
BrokeProtocol.Utility.LayerType
Limit() :
BrokeProtocol.Collections.LimitQueue< T >
LimitQueue() :
BrokeProtocol.Collections.LimitQueue< T >
LimitRank() :
BrokeProtocol.Utility.Jobs.JobInfo
LinearVelocity() :
BrokeProtocol.Entities.ClPhysical
Load() :
BrokeProtocol.API.ManagerEvents
,
BrokeProtocol.API.PlayerEvents
,
BrokeProtocol.Entities.ShGun
LoadActions() :
BrokeProtocol.Managers.ClManager
LoadAssetBundles() :
BrokeProtocol.Managers.SceneManager
LoadItems() :
BrokeProtocol.Client.UI.WorkshopMenu
LoadOne() :
BrokeProtocol.Entities.ShGun
LoadPath() :
BrokeProtocol.Client.UI.PrefabBrowser
LoadPersistentData() :
BrokeProtocol.Entities.SvPlayer
LoadSavedPlayer() :
BrokeProtocol.Managers.SvManager
LocalEntitiesAll() :
BrokeProtocol.Entities.SvEntity
LocalEntitiesOne() :
BrokeProtocol.Entities.SvEntity
LockAction() :
BrokeProtocol.Entities.ClTransport
LockButtons() :
BrokeProtocol.Entities.ClPlayer
LockOn() :
BrokeProtocol.Entities.SvPlayer
Lockpick() :
BrokeProtocol.API.PlayerEvents
LockpickAction() :
BrokeProtocol.Entities.ClTransport
,
BrokeProtocol.Entities.SvPlayer
LockpickTest() :
BrokeProtocol.Entities.ClTransport
,
BrokeProtocol.Entities.SvPlayer
LockTest() :
BrokeProtocol.Entities.ClTransport
LogPathing() :
BrokeProtocol.Entities.SvPlayer
LookAt() :
BrokeProtocol.Entities.SvPlayer
LookTactical() :
BrokeProtocol.Entities.SvPlayer