Broke Protocol Game API Reference
1.39
Code reference for server and client scripting
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Here is a list of all functions with links to the classes they belong to:
- p -
Park() :
BrokeProtocol.API.PlayerEvents
ParkAction() :
BrokeProtocol.Entities.ClTransport
ParkTest() :
BrokeProtocol.Entities.ClTransport
ParseFile() :
BrokeProtocol.Managers.SvManager
PathComplete() :
BrokeProtocol.Entities.SvPlayer
PathingLimit() :
BrokeProtocol.Entities.SvPlayer
PerformHit() :
BrokeProtocol.Entities.SvPlayer
Perlin() :
BrokeProtocol.Entities.ShPlayer
Persistent() :
BrokeProtocol.LiteDB.Persistent
Ping() :
BrokeProtocol.Client.UI.CommandsMenu
PingAll() :
BrokeProtocol.Client.UI.CommandsMenu
Place() :
BrokeProtocol.Utility.Place
PlaceItem() :
BrokeProtocol.API.PlayerEvents
PlaceItemCount() :
BrokeProtocol.Managers.SceneManager
PlaceMark() :
BrokeProtocol.Client.UI.HackingMenu
,
BrokeProtocol.Utility.HackingGame
PlaceOnGround() :
BrokeProtocol.Entities.ShPlaceable
PlaceProbe() :
BrokeProtocol.Client.UI.HackingMenu
,
BrokeProtocol.Utility.HackingGame
PlayAlert() :
BrokeProtocol.Entities.ClMountable
PlayerClickSound() :
BrokeProtocol.Client.UI.MainCamera
PlayerConsumeSound() :
BrokeProtocol.Client.UI.MainCamera
PlayerDeathSound() :
BrokeProtocol.Client.UI.MainCamera
PlayerEquipSound() :
BrokeProtocol.Client.UI.MainCamera
PlayerHasPermission() :
BrokeProtocol.API.Command
PlayerInfo() :
BrokeProtocol.Utility.PlayerInfo
PlayerLoaded() :
BrokeProtocol.API.ManagerEvents
PlayerParameters() :
BrokeProtocol.Parameters.PlayerParameters
PlayerRecord() :
BrokeProtocol.Utility.PlayerRecord
PlayerRecordInfo() :
BrokeProtocol.Utility.PlayerRecordInfo
PlayerRecordsMenu() :
BrokeProtocol.Client.UI.CommandsMenu
Players() :
BrokeProtocol.Client.UI.PauseMenu
Plugin() :
BrokeProtocol.API.Plugin
PluginButtonInfo() :
BrokeProtocol.Utility.PluginButtonInfo
PluginData() :
BrokeProtocol.API.PluginData
PluginDetails() :
BrokeProtocol.Utility.Networking.PluginDetails
PluginInfo() :
BrokeProtocol.API.PluginInfo
Point() :
BrokeProtocol.API.PlayerEvents
PoolLoop() :
BrokeProtocol.Collections.CoroutineBuffer
,
BrokeProtocol.Collections.IdentityBuffer
,
BrokeProtocol.Collections.LaserBuffer
Position() :
BrokeProtocol.Utility.Networking.MyWriter
PreInitialize() :
BrokeProtocol.Entities.ShEntity
,
BrokeProtocol.Entities.ShMountable
,
BrokeProtocol.Entities.ShPlayer
PrepareMap() :
BrokeProtocol.API.ManagerEvents
PreviewTest() :
BrokeProtocol.Entities.ClApartment
PreviousNetState() :
BrokeProtocol.Entities.SvPhysical
Probe() :
BrokeProtocol.Client.Buttons.ClHackingButton
ProcessAction() :
BrokeProtocol.Client.Buttons.ClProcessButton
,
BrokeProtocol.Entities.ShProcessor
ProcessInfo() :
BrokeProtocol.Utility.ProcessInfo
ProcessMap() :
BrokeProtocol.Managers.SceneManager
ProcessOption() :
BrokeProtocol.Client.UI.MainCamera.ProcessOption
ProcessPlaces() :
BrokeProtocol.Managers.SvManager
ProcessTest() :
BrokeProtocol.Entities.ShProcessor
ProgressAction() :
BrokeProtocol.Utility.ProgressAction
ProgressLoop() :
BrokeProtocol.Entities.SvPlayer
PushHitscanState() :
BrokeProtocol.Entities.ShHitscan
PushNetState() :
BrokeProtocol.Entities.SvPhysical
PutOnAction() :
BrokeProtocol.Entities.ClWearable