Broke Protocol Game API Reference
1.39
Code reference for server and client scripting
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Here is a list of all variables with links to the classes they belong to:
- f -
fallChance :
BrokeProtocol.Utility.DamageType
favorited :
BrokeProtocol.Utility.ServerButtonInfo
favorites :
BrokeProtocol.Utility.PersistentSettings
fileInputField :
BrokeProtocol.Client.UI.FileDialog
fill :
BrokeProtocol.Client.UI.CircleGraphic
fillAmount :
BrokeProtocol.Client.UI.CircleGraphic
filterIndex :
BrokeProtocol.Client.UI.ServersMenu
fire :
BrokeProtocol.Managers.ClManager
fireAnimation :
BrokeProtocol.Entities.ShUsable
,
BrokeProtocol.Properties.ShBallisticProperties
,
BrokeProtocol.Properties.ShConsumableProperties
,
BrokeProtocol.Properties.ShDeployableProperties
,
BrokeProtocol.Properties.ShDetonatorProperties
,
BrokeProtocol.Properties.ShExtinguisherProperties
,
BrokeProtocol.Properties.ShFurnitureProperties
,
BrokeProtocol.Properties.ShGunProperties
,
BrokeProtocol.Properties.ShHitscanProperties
,
BrokeProtocol.Properties.ShPhoneProperties
,
BrokeProtocol.Properties.ShPlaceableProperties
,
BrokeProtocol.Properties.ShProcessorProperties
,
BrokeProtocol.Properties.ShProjectileProperties
,
BrokeProtocol.Properties.ShRestrainedProperties
,
BrokeProtocol.Properties.ShRestraintProperties
,
BrokeProtocol.Properties.ShSecurityProperties
,
BrokeProtocol.Properties.ShSeedProperties
,
BrokeProtocol.Properties.ShUsableProperties
,
BrokeProtocol.Properties.ShWeaponProperties
fireDelay :
BrokeProtocol.Required.WeaponSet
fireEffect :
BrokeProtocol.Entities.ShHitscan
,
BrokeProtocol.Entities.ShMuzzle
,
BrokeProtocol.Properties.ShBallisticProperties
,
BrokeProtocol.Properties.ShConsumableProperties
,
BrokeProtocol.Properties.ShExtinguisherProperties
,
BrokeProtocol.Properties.ShGunProperties
,
BrokeProtocol.Properties.ShHitscanProperties
,
BrokeProtocol.Properties.ShMuzzleProperties
,
BrokeProtocol.Properties.ShRestraintProperties
,
BrokeProtocol.Properties.ShWeaponProperties
,
BrokeProtocol.Required.WeaponSet
fireIndex :
BrokeProtocol.Entities.ShPlayer
,
BrokeProtocol.Utility.Networking.NetState
fireOffset :
BrokeProtocol.Utility.Networking.NetState
firePrefab :
BrokeProtocol.Managers.SvManager
fires :
BrokeProtocol.Managers.SvManager
fireSound :
BrokeProtocol.Entities.ShMuzzle
,
BrokeProtocol.Properties.ShMuzzleProperties
,
BrokeProtocol.Required.WeaponSet
fireSystem :
BrokeProtocol.Entities.ClTransport
firstPersonT :
BrokeProtocol.Client.UI.MainCamera
fixedForward :
BrokeProtocol.Utility.StanceType
fixedJoint :
BrokeProtocol.Entities.Destructible
flare :
BrokeProtocol.Entities.TrafficLight
,
BrokeProtocol.Properties.TrafficLightProperties
flareT :
BrokeProtocol.Entities.TrafficLight
,
BrokeProtocol.Properties.TrafficLightProperties
follower :
BrokeProtocol.Entities.SvPlayer
footsteps :
BrokeProtocol.Managers.ClManager
footstepSource :
BrokeProtocol.Entities.ClPlayer
,
BrokeProtocol.Properties.ClPlayerProperties
forceGizmos :
BrokeProtocol.Managers.SceneManager
forSale :
BrokeProtocol.Parameters.TransportParameters
forwardButton :
BrokeProtocol.Client.UI.FileDialog
forwardFriction :
BrokeProtocol.Managers.ShManager
forwardT :
BrokeProtocol.Entities.ShAircraft
forwardVelocity :
BrokeProtocol.Entities.ShTransport
FR :
BrokeProtocol.Utility.Translation
freeIDs :
BrokeProtocol.Managers.SvManager
frontOffset :
BrokeProtocol.Entities.SvTransport
fullscreen :
BrokeProtocol.Utility.ResolutionInfo
function :
BrokeProtocol.Utility.ControlInfo
functionName :
BrokeProtocol.Utility.InputButton
furnitureCollection :
BrokeProtocol.Managers.SceneManager