Here is a list of all functions with links to the classes they belong to:
- c -
- CacheCheck() : BrokeProtocol.Managers.ClManager
- Call() : BrokeProtocol.Client.Buttons.ClAppCallButton, BrokeProtocol.Client.Buttons.ClAppServiceButton
- CallAction() : BrokeProtocol.Client.Buttons.ClAppContactButton
- CanBeCracked() : BrokeProtocol.Entities.ShEntity
- CanBeSearched() : BrokeProtocol.Entities.ShEntity, BrokeProtocol.Entities.ShPlayer
- Cancel() : BrokeProtocol.Client.UI.CustomizeMenu, BrokeProtocol.Client.UI.LoadingWindow, BrokeProtocol.Client.UI.Panel
- CanCollectEntity() : BrokeProtocol.Entities.ShPlayer
- CanEquip() : BrokeProtocol.Entities.ShPlayer
- CanLockOnTarget() : BrokeProtocol.Entities.SvMountable
- CanMount() : BrokeProtocol.Entities.ShPlayer
- CanSee() : BrokeProtocol.Entities.ShEntity
- CanSeeEntity() : BrokeProtocol.Entities.ShEntity
- CanSpawn() : BrokeProtocol.Entities.ShEntity
- CanUse() : BrokeProtocol.Entities.ShGun, BrokeProtocol.Entities.ShMountable
- CanUseApp() : BrokeProtocol.Entities.SvPlayer
- CanvasBuffer() : BrokeProtocol.Collections.CanvasBuffer
- CanWear() : BrokeProtocol.Entities.ShPlayer
- CategoryFilter() : BrokeProtocol.Client.UI.FurnitureMenu
- ChangeSetting() : BrokeProtocol.Utility.LayerType
- Character() : BrokeProtocol.LiteDB.Character
- ChatGlobal() : BrokeProtocol.API.PlayerEvents
- ChatHistory() : BrokeProtocol.Client.UI.PauseMenu
- ChatLocal() : BrokeProtocol.API.PlayerEvents
- ChatVoice() : BrokeProtocol.API.PlayerEvents, BrokeProtocol.Entities.ClPlayer
- CheckAndLogResult() : BrokeProtocol.Steam.SteamMain
- CheckEquipment() : BrokeProtocol.Entities.ShPlayer
- CheckSave() : BrokeProtocol.Entities.Serialized, BrokeProtocol.Entities.ShDoor, BrokeProtocol.Entities.ShEntity, BrokeProtocol.Entities.SplineNode, BrokeProtocol.Entities.Waypoint
- CheckServerEquipment() : BrokeProtocol.Entities.SvPlayer
- CheckStatus() : BrokeProtocol.Client.UI.ChatMenu
- CheckTargetActions() : BrokeProtocol.Client.UI.ActionMenu
- CheckUpdatable() : BrokeProtocol.Entities.SvEntity, BrokeProtocol.Entities.SvPhysical
- CheckVote() : BrokeProtocol.Utility.Votes.Vote, BrokeProtocol.Utility.Votes.VotePlayer
- ChildIndex() : BrokeProtocol.Utility.ChildIndex
- ChildIndexActionPair() : BrokeProtocol.Utility.ChildIndexActionPair
- ClDestroyEffect() : BrokeProtocol.Entities.ClEntity
- CleanUp() : BrokeProtocol.Entities.ShEntity, BrokeProtocol.Entities.ShMountable, BrokeProtocol.Entities.ShPlayer, BrokeProtocol.Entities.ShTransport
- Cleanup() : BrokeProtocol.Managers.ShManager
- CleanupCall() : BrokeProtocol.Entities.SvPlayer
- Clear() : BrokeProtocol.Managers.SceneManager
- ClearAllViewers() : BrokeProtocol.Entities.ShEntity
- ClearButtons() : BrokeProtocol.Client.UI.BanRecordsMenu, BrokeProtocol.Client.UI.InventoryMenu, BrokeProtocol.Client.UI.ListMenu, BrokeProtocol.Client.UI.PlayersMenu
- ClearHighlightEntity() : BrokeProtocol.Managers.ClManager
- ClearInjuries() : BrokeProtocol.Entities.ShPlayer
- ClearLeader() : BrokeProtocol.Entities.SvPlayer
- ClearMembers() : BrokeProtocol.API.Group
- ClearPermissions() : BrokeProtocol.API.Group
- ClearSpectators() : BrokeProtocol.Entities.SvPlayer
- ClMove() : BrokeProtocol.Entities.ClAircraft, BrokeProtocol.Entities.ClPhysical, BrokeProtocol.Entities.ClPlayer, BrokeProtocol.Entities.ClTransport
- ClonePlace() : BrokeProtocol.Managers.SceneManager
- Close() : BrokeProtocol.Client.UI.ModalPanel
- CloseMenu() : BrokeProtocol.Client.UI.InventoryMenu, BrokeProtocol.Client.UI.Menu, BrokeProtocol.Client.UI.MinigameMenu
- ClTransportState() : BrokeProtocol.Entities.ClTransport
- Collect() : BrokeProtocol.API.PlayerEvents
- CollectAction() : BrokeProtocol.Entities.ClEntity
- CollectItem() : BrokeProtocol.Entities.SvPlayer
- CollectTest() : BrokeProtocol.Entities.ClEntity, BrokeProtocol.Entities.ClFurniture, BrokeProtocol.Entities.ClItem
- ColorStruct() : BrokeProtocol.Utility.ColorStruct
- Command() : BrokeProtocol.API.Command, BrokeProtocol.API.PlayerEvents
- Commands() : BrokeProtocol.Client.UI.PauseMenu
- Compare() : BrokeProtocol.Utility.VisNode.Comparer
- Compute() : BrokeProtocol.Entities.SplineNode
- ConfigurePeer() : BrokeProtocol.Managers.ShManager
- Confirm() : BrokeProtocol.Client.UI.ControlsMenu, BrokeProtocol.Client.UI.SettingsMenu
- ConfirmTrade() : BrokeProtocol.Client.UI.TradeMenu
- Connect() : BrokeProtocol.Client.UI.DirectConnectMenu, BrokeProtocol.Managers.ClManager, BrokeProtocol.Managers.ShManager
- ConnectData() : BrokeProtocol.Utility.ConnectData
- Connected() : BrokeProtocol.Managers.SvManager
- ConnectOfflineModeDelay() : BrokeProtocol.Managers.ClManager
- ConnectToServer() : BrokeProtocol.Managers.ClManager
- Consume() : BrokeProtocol.API.PlayerEvents, BrokeProtocol.Entities.ShPlayer
- ConsumeAction() : BrokeProtocol.Entities.ClConsumable
- ConsumeTest() : BrokeProtocol.Entities.ClConsumable
- ContactsTest() : BrokeProtocol.Client.Buttons.ClAppContactButton
- ControlInfo() : BrokeProtocol.Utility.ControlInfo
- Controls() : BrokeProtocol.Client.UI.MainMenu, BrokeProtocol.Client.UI.PauseMenu
- ConvertData< T >() : BrokeProtocol.API.CustomData
- CopyConnectionLinkAction() : BrokeProtocol.Client.Buttons.ClServerButton
- CopyIDAction() : BrokeProtocol.Client.Buttons.ClPlayerButton
- CopyUsernameAction() : BrokeProtocol.Client.Buttons.ClPlayerButton
- CoroutineBuffer() : BrokeProtocol.Collections.CoroutineBuffer
- CorrectMoveMode() : BrokeProtocol.Entities.ShPlayer
- CrackAction() : BrokeProtocol.Entities.ClEntity
- CrackAttempt() : BrokeProtocol.Client.Buttons.ClCrackingButton, BrokeProtocol.Client.UI.CrackingMenu, BrokeProtocol.Utility.CrackingGame
- CrackingGame() : BrokeProtocol.Utility.CrackingGame
- CrackStart() : BrokeProtocol.API.PlayerEvents
- CrackTest() : BrokeProtocol.Entities.ClEntity
- CreateAction() : BrokeProtocol.Client.UI.ActionMenu
- CreateButton() : BrokeProtocol.Client.UI.ListMenu
- CreateDropdownList() : BrokeProtocol.Client.UI.MyDropdown
- CreateInspectorButton() : BrokeProtocol.Parameters.BaseEditor
- CreateItem() : BrokeProtocol.Collections.BaseBuffer, BrokeProtocol.Collections.CanvasBuffer, BrokeProtocol.Collections.IdentityBuffer, BrokeProtocol.Collections.LaserBuffer, BrokeProtocol.Collections.LayerBuffer, BrokeProtocol.Collections.SplatBuffer, BrokeProtocol.Collections.TracerBuffer, BrokeProtocol.Collections.TrailBuffer
- CreateMesh() : BrokeProtocol.Entities.Heightmap, BrokeProtocol.Entities.ShVoxel
- Credits() : BrokeProtocol.Client.UI.MainMenu
- CursorVisibility() : BrokeProtocol.Entities.SvPlayer
- CustomEnvironment() : BrokeProtocol.Managers.SceneManager
- Customize() : BrokeProtocol.Client.UI.MainMenu
- CustomizePanel() : BrokeProtocol.Client.UI.CustomizeMenu
- CustomPacket() : BrokeProtocol.API.ManagerEvents
- CycleCamera() : BrokeProtocol.Client.UI.MainCamera