Broke Protocol Game API Reference
1.39
Code reference for server and client scripting
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Here is a list of all class members with links to the classes they belong to:
- l -
label :
BrokeProtocol.Required.LabelID
,
BrokeProtocol.Required.TypeLabelID
,
BrokeProtocol.Required.VideoOption
,
BrokeProtocol.Utility.OptionInfo
LabelID() :
BrokeProtocol.Required.LabelID
labelText :
BrokeProtocol.Client.UI.ChatVoiceLabel
language :
BrokeProtocol.Entities.ShPlayer
Language() :
BrokeProtocol.Utility.Language
languageIndex :
BrokeProtocol.Managers.ClManager
,
BrokeProtocol.Utility.ConnectData
LaserBuffer() :
BrokeProtocol.Collections.LaserBuffer
laserRenderer :
BrokeProtocol.Entities.ShUnderbarrel
,
BrokeProtocol.Properties.ShUnderbarrelProperties
lastDestination :
BrokeProtocol.Entities.SvPlayer
lastInput :
BrokeProtocol.Managers.ClManager
lastMessengers :
BrokeProtocol.Entities.SvPlayer
LastMessengers :
BrokeProtocol.LiteDB.Persistent
lastMode :
BrokeProtocol.Managers.ClManager
lastPathState :
BrokeProtocol.Entities.SvPlayer
lastPosition :
BrokeProtocol.Entities.ShPhysical
lastSaveTime :
BrokeProtocol.Managers.SceneManager
lastSeen :
BrokeProtocol.Utility.AppContact
LastUpdated :
BrokeProtocol.LiteDB.User
latestState :
BrokeProtocol.Entities.ClPhysical
LateUpdate() :
BrokeProtocol.Client.UI.MainCamera
,
BrokeProtocol.Entities.ClPlayer
LayerBuffer() :
BrokeProtocol.Collections.LayerBuffer
LayerType() :
BrokeProtocol.Utility.LayerType
layerTypes :
BrokeProtocol.Managers.SceneManager
leader :
BrokeProtocol.Entities.SvPlayer
leanForce :
BrokeProtocol.Entities.ShBike
,
BrokeProtocol.Properties.ShBikeProperties
license :
BrokeProtocol.Entities.ShItem
,
BrokeProtocol.Properties.ShAttachmentProperties
,
BrokeProtocol.Properties.ShBallisticProperties
,
BrokeProtocol.Properties.ShConsumableProperties
,
BrokeProtocol.Properties.ShDeployableProperties
,
BrokeProtocol.Properties.ShDetonatorProperties
,
BrokeProtocol.Properties.ShEquipableProperties
,
BrokeProtocol.Properties.ShExtinguisherProperties
,
BrokeProtocol.Properties.ShFurnitureProperties
,
BrokeProtocol.Properties.ShGunProperties
,
BrokeProtocol.Properties.ShHitscanProperties
,
BrokeProtocol.Properties.ShItemProperties
,
BrokeProtocol.Properties.ShLightProperties
,
BrokeProtocol.Properties.ShMuzzleProperties
,
BrokeProtocol.Properties.ShPhoneProperties
,
BrokeProtocol.Properties.ShPlaceableProperties
,
BrokeProtocol.Properties.ShProcessorProperties
,
BrokeProtocol.Properties.ShProjectileProperties
,
BrokeProtocol.Properties.ShRestrainedProperties
,
BrokeProtocol.Properties.ShRestraintProperties
,
BrokeProtocol.Properties.ShSecurityProperties
,
BrokeProtocol.Properties.ShSeedProperties
,
BrokeProtocol.Properties.ShShieldProperties
,
BrokeProtocol.Properties.ShSightProperties
,
BrokeProtocol.Properties.ShUnderbarrelProperties
,
BrokeProtocol.Properties.ShUsableProperties
,
BrokeProtocol.Properties.ShWeaponProperties
,
BrokeProtocol.Properties.ShWearableProperties
lifespan :
BrokeProtocol.Collections.TimedBuffer
,
BrokeProtocol.Collections.TrailBuffer
lifetime :
BrokeProtocol.Client.UI.GameMessage
liftStrength :
BrokeProtocol.Entities.ShFixedWing
,
BrokeProtocol.Properties.ShAirplaneProperties
,
BrokeProtocol.Properties.ShFixedWingProperties
,
BrokeProtocol.Properties.ShParachuteProperties
lightCache :
BrokeProtocol.Collections.BaseBuffer
LightColor :
BrokeProtocol.Managers.SceneManager
lightObject :
BrokeProtocol.Entities.ShLight
,
BrokeProtocol.Properties.ShLightProperties
lightsObject :
BrokeProtocol.Entities.ClTransport
,
BrokeProtocol.Properties.ClAircraftProperties
,
BrokeProtocol.Properties.ClAirplaneProperties
,
BrokeProtocol.Properties.ClBikeProperties
,
BrokeProtocol.Properties.ClBoatProperties
,
BrokeProtocol.Properties.ClEmergencyVehicleProperties
,
BrokeProtocol.Properties.ClFixedWingProperties
,
BrokeProtocol.Properties.ClHeloProperties
,
BrokeProtocol.Properties.ClParachuteProperties
,
BrokeProtocol.Properties.ClTrackedProperties
,
BrokeProtocol.Properties.ClTrainProperties
,
BrokeProtocol.Properties.ClTransportProperties
,
BrokeProtocol.Properties.ClVehicleProperties
Limit() :
BrokeProtocol.Collections.LimitQueue< T >
limit :
BrokeProtocol.Entities.ShApartment
,
BrokeProtocol.Parameters.ApartmentParameters
LimitQueue() :
BrokeProtocol.Collections.LimitQueue< T >
LimitRank() :
BrokeProtocol.Utility.Jobs.JobInfo
LinearVelocity() :
BrokeProtocol.Entities.ClPhysical
lineGraphic :
BrokeProtocol.Client.Buttons.ClCrackingButton
LiteDB :
BrokeProtocol.LiteDB.Driver
Load() :
BrokeProtocol.API.ManagerEvents
,
BrokeProtocol.API.PlayerEvents
,
BrokeProtocol.Entities.ShGun
LoadActions() :
BrokeProtocol.Managers.ClManager
LoadAssetBundles() :
BrokeProtocol.Managers.SceneManager
loadDelay :
BrokeProtocol.Entities.ShGun
LoadedFraction :
BrokeProtocol.Managers.SceneManager
LoadEditor :
BrokeProtocol.Utility.ResourceDB.ResourceItem
loadingRect :
BrokeProtocol.Managers.SceneManager
loadingTexture :
BrokeProtocol.Managers.ClManager
loadingWindow :
BrokeProtocol.Managers.SceneManager
LoadItems() :
BrokeProtocol.Client.UI.WorkshopMenu
LoadOne() :
BrokeProtocol.Entities.ShGun
LoadPath() :
BrokeProtocol.Client.UI.PrefabBrowser
LoadPersistentData() :
BrokeProtocol.Entities.SvPlayer
loadProgress :
BrokeProtocol.Managers.SceneManager
LoadRuntime :
BrokeProtocol.Utility.ResourceDB.ResourceItem
LoadSavedPlayer() :
BrokeProtocol.Managers.SvManager
loadTotal :
BrokeProtocol.Managers.SceneManager
local :
BrokeProtocol.Client.UI.ChatMenu
LocalEntitiesAll() :
BrokeProtocol.Entities.SvEntity
LocalEntitiesOne() :
BrokeProtocol.Entities.SvEntity
localSectors :
BrokeProtocol.Entities.SvEntity
localVelocity :
BrokeProtocol.Entities.ShTransport
location :
BrokeProtocol.Utility.HackingBug
,
BrokeProtocol.Utility.HackingProbe
Location :
BrokeProtocol.Utility.Networking.ServerData
locationName :
BrokeProtocol.Entities.MapMarker
,
BrokeProtocol.Entities.SpawnLocation
,
BrokeProtocol.Parameters.MapMarkerParameters
,
BrokeProtocol.Parameters.SpawnLocationParameters
LockAction() :
BrokeProtocol.Entities.ClTransport
LockButtons() :
BrokeProtocol.Entities.ClPlayer
lockedTrade :
BrokeProtocol.Entities.ShPlayer
LockOn() :
BrokeProtocol.Entities.SvPlayer
lockOnAngle :
BrokeProtocol.Entities.ShThrown
,
BrokeProtocol.Properties.ShBulletProperties
,
BrokeProtocol.Properties.ShContactProperties
,
BrokeProtocol.Properties.ShEffectProperties
,
BrokeProtocol.Properties.ShExplosionProperties
,
BrokeProtocol.Properties.ShMineAPProperties
,
BrokeProtocol.Properties.ShMineATProperties
,
BrokeProtocol.Properties.ShThrownProperties
lockOnTarget :
BrokeProtocol.Entities.ShPlayer
lockOnTime :
BrokeProtocol.Entities.ShPlayer
LockOnValid :
BrokeProtocol.Entities.ShPlayer
Lockpick() :
BrokeProtocol.API.PlayerEvents
lockpick :
BrokeProtocol.Managers.ShManager
LockpickAction() :
BrokeProtocol.Entities.ClTransport
,
BrokeProtocol.Entities.SvPlayer
LockpickTest() :
BrokeProtocol.Entities.ClTransport
,
BrokeProtocol.Entities.SvPlayer
LockTest() :
BrokeProtocol.Entities.ClTransport
LogPathing() :
BrokeProtocol.Entities.SvPlayer
LogPosition :
BrokeProtocol.Entities.Serialized
LookAt() :
BrokeProtocol.Entities.SvPlayer
lookInput :
BrokeProtocol.Managers.ClManager
lookJoystick :
BrokeProtocol.Client.UI.MobileInput
LookTactical() :
BrokeProtocol.Entities.SvPlayer